~Administrative Council~
Kirito Gekko
Tenjinsai Bushinji
Kuroishi Homura
~Managers~
Kumo
~Moderators~
~Lead Moderators~
Fabled (Bleach)
Aria (Naruto)
~Sub-Moderators~
Bleach
Chaos Kaiz
Naruto
Vacant
One Piece
Kite
Koga Senju
~Support~
Mikoto Kurokei
(Tests & Ranks)
~Content Team~
Himurotaiki
Kirito Gekko
Tenjinsai Bushinji
Kuroishi Homura
~Managers~
Kumo
~Moderators~
~Lead Moderators~
Fabled (Bleach)
Aria (Naruto)
~Sub-Moderators~
Bleach
Chaos Kaiz
Naruto
Vacant
One Piece
Kite
Koga Senju
~Support~
Mikoto Kurokei
(Tests & Ranks)
~Content Team~
Himurotaiki
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You can chat with the other members casually in text or voice chats as well as keep up to date on anything going on.
So what are you waiting for, click HERE and come join our discord community!
The Official Stat System
Page 1 of 1
The Official Stat System
Alrighty, first thing is first. We are not completely throwing away the old stat system, but kind of modifying it in a way. The way that it will be represented now with be more focused on the individual stats instead of overall growth while also creating a more realistic growth curve as the character progresses. In essence, the further along you go, the harder it will be to become stronger in a particular area. In the same light, it is much easier to get stronger right off the bat, as it would be normally since you are just learning a specific thing so there is a great deal of room for improvement. I will go into further detail below regarding how the system has been tweaked but for the most part it is the same. All of the stats still do the same thing and none of them have been removed and no new stats have been added. Most importantly though, there are two very specific changes that will take place.
#1: You can now cap your character in every stat with enough work with the cap being set at 250. Previously you could not cap in a specific stat that was opposite your class. With the increased difficult of your class' opposite stat, I have now seen it fit to allow that.
#2: While your natural stats will cap out at 250 you can exceed that limit with the use of releases and abilities. For example, if you have 250 Strength, and you have an ability that increases your Strength by 10, then it would be boosted to 260 for the duration of that ability.
The system works off of points. To obtain these points you post, for each 1k of power you gain through posting you get 5 points to distribute. When you start off, you have 5 points in each stat to begin.
Energy Speed: In order to know how fast your energy attacks move simply do a simple equation. 80% of energy + 20% of Speed = X. Now when you have your value X that is what your energy speed will be. It will operate the same as your normal attack speed, but for energy based attacks. In many cases, rounding will be unavoidable here, so just keep track of the resulting fractal number and log it in your character sheet. For combat purposes though the whole number is what your energy speed will be.
Agile: The faster set of characters. Faster characters have a much higher chance of hitting what they want. Opposite stat is Stamina.
Brutes: The stronger set of characters. Stronger characters cause more damage to what they hit, do better at blocking and can lift more. Opposite stat is Speed.
Tanks: Characters who can last a set of time. Characters with more stamina, can take a lot more damage before falling. Opposite stat is Perception.
Geniuses: Characters who are best at energy based attacks. Characters with more Energy can use more kido at higher levels, and energy based attacks will be stronger compared. Opposite stat is Strength.
Eagle Eyes: Characters who can perceive things going on around them at a heightened rate. They are cool under pressure and can see things coming at them. Opposite stat is Energy.
Once your character is approved, make a thread in the CHARACTER SHEET section with your stats in it. If you are a new player at 5k power, it means 5 everywhere. If you start at a higher level, you need to calculate your stats first (5 points per extra 1,000 power) and post them there as well.
IMPORTANT: Your weakest stat always has to be at least 20% of your highest, this means that if you have 200 Strength you can not have any stat below 40 points.
Stats
Speed: Speed has to deal with how fast your character moves and how fast their attacks move
Strength: Strength has to deal with the raw strength of your character. Characters with more strength can lift more, cause a wider area of damage when they strike and deal more damage. With enough strength, you only need to hit someone a few times to drop them.
Stamina: Stamina has something to do with how long your character can keep fighting. It also has to do with how much damage your character can take before they eat dirt. Characters with more stamina, can take alot more damage and continue to fight longer than others.
Energy: Energy has to do with how strong your energy based attacks are as well as how fast they move. This stat affects how strong your energy based attacks are. Characters with more energy have stronger "energy" based attacks.
Perception: How well your character can aim and hit pinpoint strikes is decided by this. It also affects how well they can track fast moving objects. People without enough perception to keep up with their speed will only end up hurting themselves when they have no idea how far they've gone or where to stop or even understand how fast they are. People with far more perception than the speed their dealing with, things could seem in slow motion, though reacting to these things is a totally different story. Perception in no way gives you prediction skills or foresight etc.
*Please do note that this not affect your reaction time. Also note that all references to aiming in bench marks does not in fact mean attacks will ever home in and refers to your ability to aim accurately at mobile targets.
How To Calculate Your Stats:
The tiers that the stats are in will remain essentially unchanged being listed 1 to 9 and their brackets being the same as they are currently. The only thing that is changing is the actual growth of the character based on how many points are put into a stat.
NOTE: Two things, the first is in some cases if you only have a single point it will result in a decimal. In the case of a decimal you will round your stat down. So if you have a speed stat of 63.5, it will be 63. Just keep track of these decimals so you do not end up losing out on a point because you forgot you were half way on a conversion. You can represent in your stats like this if it will make it easier to track, 63(.5).
Secondly, as far as when ratios change over it is obviously dictated by the tier as stated. However, that change does not occur until the exact number that crosses over into a tier where the ratio changes. So for example, if you have a stat at 60, which is right on the border of 4 and 5, it would still retain the ratio for tiers 1 through 4 and only move up to 5 through 6 once it hits 61.
Stat Tiers:
The stat tiers are identical across all stats, each stat obviously just does something different. Just make sure to stay in your lane regarding your class and tier that the stats fall in and you'll do just fine.
Stats
Speed:Speed has to deal with how fast your character moves and how fast their attacks move
Strength: Strength has to deal with the raw strength of your character. Characters with more strength can lift more, cause a wider area of damage when they strike and deal more damage. With enough strength, you only need to hit someone a few times to drop them.
Stamina: Stamina has something to do with how long your character can keep fighting. It also has to do with how much damage your character can take before they eat dirt. Characters with more stamina, can take alot more damage and continue to fight longer than others.
Energy: Energy has to do with how strong your energy based attacks are as well as how fast they move. This stat affects what variety of energy based skills you can use, it also affects how strong your energy based attacks are. Characters with more energy have stronger "energy" based attacks.
Perception: How well your character can aim and hit pinpoint strikes is decided by this. It also affects how well they can track fast moving objects. People without enough perception to keep up with their speed will only end up hurting themselves when they have no idea how far they've gone or where to stop or even understand how fast they are. People with far more perception than the speed their dealing with, things could seem in slow motion, though reacting to these things is a totally different story. Perception in no way gives you prediction skills, higher energy sensing or foresight etc.
*Please do note that this does not affect your reaction time. Also note that all references to aiming in bench marks does not in fact mean attacks will ever home in and refers too your ability to aim accurately at mobile targets.
Speed:
Perception:
Strength:
Stamina:
Energy:
Statistical Differences and Specifics:
Now, obviously where your stats are dictate your proficiency in that particular area. If you have high speed you are fast, perception allows your to perceive your own movements and opponents movements, strength makes you a big burly boulder hurler, energy lets you shoot laser beams everywhere and make things go boom, and your stamina is basically your health and energy.
Now, when facing someone who has more of a specific stat then you, lets use strength for example. If you have 20 strength and they have 30, yes they hit harder then you. But that doesn't mean in a power struggle you are a wimpy baby. The differential is what dictates a difference, the larger the gap the bigger the disparity. Now, I will say that at a lower point, a smaller gap is a bigger deal then later on. 20 vs 30 is much different then 150 vs 160. But in no way does this mean that the other person is slapping you around.
Just wanted to clarify this considering there have been issues at times regarding how the tiers of stats works. The way they were previously worded could make a big difference across a few points and some people fell into that trap of articulation. Be reasonable and realistic.
Another large issue is regarding Stamina, it seems to get swept into the wind a great deal of the time. Your stamina is, in essence, your health and energy. This dictates how many hits you can take as well as how much damage you can dish out. The stronger the attack you use, the more energy it is going to burn through, and the shorter you are going to be able to fight. If you keep spamming those release techniques you are going to be winded after a few posts if you don't have enough stamina to keep up with your output. Even if you do have high stamina, if you are putting out incredibly powerful attacks, you are still going to eat through it quickly ,just not as quickly.
This also goes for getting beaten on. If you are getting slammed around by someone who hits a lot harder then you can handle, you are going to be in bad shape quickly. If you have 100 stamina and someone with 180 strength is wailing on you, you are gonna get some broken bones pretty quick. Again, be reasonable and realistic.
Last but not least, Perception and Speed. I want to be very clear when I say what these stats do. First Perception, it is literally what perception is, it is your ability to perceive the things around you and mentally react to them. Being physically able to is obviously up to your speed, if you can see something but your body cant keep up with it, then you are out of luck. The same goes for your own movements, if you are moving too fast for you to mentally react to, you are going to get very well acquainted with that wall right there. Secondly Speed, it is very literal, it is your physical movement speed, attack speed, and everything physical in terms of motion. Swing your sword, speed, run across the street, speed, do the harlem shake, speed. It is also the only stat that is really closely coupled with another, that being Perception.
Speed and Perception together make for physical movement and the ability to perceive those movements, both to keep up with your opponent and your own. If one is lacking again the other, then it will create an imperfect balance that will cause you trouble. Like everything else, exactly how it effects you depends on the gap between them. 4 or 5 points isn't going to send you sailing into a wall before you can stop. However 10 or 20 can start to cause quite the issue. Finally, like I have said before, be reasonable and realistic.
#1: You can now cap your character in every stat with enough work with the cap being set at 250. Previously you could not cap in a specific stat that was opposite your class. With the increased difficult of your class' opposite stat, I have now seen it fit to allow that.
#2: While your natural stats will cap out at 250 you can exceed that limit with the use of releases and abilities. For example, if you have 250 Strength, and you have an ability that increases your Strength by 10, then it would be boosted to 260 for the duration of that ability.
The system works off of points. To obtain these points you post, for each 1k of power you gain through posting you get 5 points to distribute. When you start off, you have 5 points in each stat to begin.
Energy Speed: In order to know how fast your energy attacks move simply do a simple equation. 80% of energy + 20% of Speed = X. Now when you have your value X that is what your energy speed will be. It will operate the same as your normal attack speed, but for energy based attacks. In many cases, rounding will be unavoidable here, so just keep track of the resulting fractal number and log it in your character sheet. For combat purposes though the whole number is what your energy speed will be.
Agile: The faster set of characters. Faster characters have a much higher chance of hitting what they want. Opposite stat is Stamina.
Brutes: The stronger set of characters. Stronger characters cause more damage to what they hit, do better at blocking and can lift more. Opposite stat is Speed.
Tanks: Characters who can last a set of time. Characters with more stamina, can take a lot more damage before falling. Opposite stat is Perception.
Geniuses: Characters who are best at energy based attacks. Characters with more Energy can use more kido at higher levels, and energy based attacks will be stronger compared. Opposite stat is Strength.
Eagle Eyes: Characters who can perceive things going on around them at a heightened rate. They are cool under pressure and can see things coming at them. Opposite stat is Energy.
Once your character is approved, make a thread in the CHARACTER SHEET section with your stats in it. If you are a new player at 5k power, it means 5 everywhere. If you start at a higher level, you need to calculate your stats first (5 points per extra 1,000 power) and post them there as well.
IMPORTANT: Your weakest stat always has to be at least 20% of your highest, this means that if you have 200 Strength you can not have any stat below 40 points.
Stats
Speed: Speed has to deal with how fast your character moves and how fast their attacks move
Strength: Strength has to deal with the raw strength of your character. Characters with more strength can lift more, cause a wider area of damage when they strike and deal more damage. With enough strength, you only need to hit someone a few times to drop them.
Stamina: Stamina has something to do with how long your character can keep fighting. It also has to do with how much damage your character can take before they eat dirt. Characters with more stamina, can take alot more damage and continue to fight longer than others.
Energy: Energy has to do with how strong your energy based attacks are as well as how fast they move. This stat affects how strong your energy based attacks are. Characters with more energy have stronger "energy" based attacks.
Perception: How well your character can aim and hit pinpoint strikes is decided by this. It also affects how well they can track fast moving objects. People without enough perception to keep up with their speed will only end up hurting themselves when they have no idea how far they've gone or where to stop or even understand how fast they are. People with far more perception than the speed their dealing with, things could seem in slow motion, though reacting to these things is a totally different story. Perception in no way gives you prediction skills or foresight etc.
*Please do note that this not affect your reaction time. Also note that all references to aiming in bench marks does not in fact mean attacks will ever home in and refers to your ability to aim accurately at mobile targets.
How To Calculate Your Stats:
- Spoiler:
- This is where it will get a little bit trickier, but if you have a basic understanding of math and understand how ratios work, you will be just fine. Now, with the former class specialties, you would get 2 points to your specialty stat and 1 point in all the others. This would also include being able to not cap into a stat opposite your class. This will be changed up slightly with the way the system works now.
Your stat growth is now based primarily upon the nine individual tiers that essentially outline how effective you are in a specific stat and what you can do. Based off of which specific tier an individual stat is situated in will dictate how quickly that stat can grow based on the points you put into it. The higher the tier that the stat is in, the harder it is to continue progressing in that particular ability.
The stats themselves are also broken up into three categories. The first is your special stat, which is the stat that your class specializes in. That stat will of course have quicker growth with points put into it as your character has a natural aptitude in it.
Special Stat = Class Specialty.
The next stat are the neutral stats. These are the ones that are neither a special class stat, or the stat that is opposite your class. These stats will have a standard growth pattern and will not exhibit and specific rapid or slow growth.
Neutral Stat = Non Specialty/Opposite.
The final stat is your opposite stat, which is also the stat that is opposite your class specialty. This stat will have a slower growth rate then the rest of your abilities because it is not something that your character is particularly talented at.
Opposite Stat = Opposing Specialty.- Tiers One - Four:
- These tiers represent the early stages of a character. You are basically entering into the novice and intermediate user level and are really getting a grasp on your abilities. You have not really developed into anything special but you are on your road to greatness.
Special Stat Growth: Rate of 1:3. For every 1 point put into your specialty stat, it will go up by 3. E.G: If you are an agile class and put 10 points into speed, it will go up by 30.
Neutral Stat Growth: Rate of 2:3. For every 2 points put into a neutral stat, it will go up by 3. E.G: An agile putting 10 points into perception would increase their stat by 15.
Opposite Stat Growth: Rate of 1:1. For every 1 point put into the opposite stat, it will go up by 1. E.G: an agile putting 10 points into stamina would increase their stat by 10.
- Tiers Five - Six:
- These tiers represent the mid ground and entrance into the journeyman area of experience. You are certainly not a novice anymore, but you are also not an expert or master of your respective area.
Special Stat Growth: Rate of 1:2. For every 1 point put into your specialty stat, it will go up by 2. E.G: If you are an agile class and put 10 points into speed, it will go up by 20.
Neutral Stat Growth: Rate of 1:1. For every 1 point put into a neutral stat, it will go up by 1. E.G: An agile putting 10 points into perception would increase their stat by 10.
Opposite Stat Growth: Rate of 3:2. For every 3 point put into the opposite stat, it will go up by 2. E.G: an agile putting 15 points into stamina would increase their stat by 10.
- Tier Seven - Eight:
- Those who have entered these tiers are the experts of their respective discipline. They are certainly nothing to turn your nose up to and quite dangerous in combat in the areas they have excelled in. Though not quite having mastered the specific art, they are certainly a wonder to watch.
Special Stat Growth: Rate of 1:1. For every 1 point put into your specialty stat, it will go up by 1. E.G: If you are an agile class and put 10 points into speed, it will go up by 10.
Neutral Stat Growth: Rate of 3:2. For every 3 points put into a neutral stat, it will go up by 2. E.G: An agile putting 15 points into perception would increase their stat by 10.
Opposite Stat Growth: Rate of 2:1. For every 2 point put into the opposite stat, it will go up by 1. E.G: an agile putting 10 points into stamina would increase their stat by 5.
- Tier Nine:
- This is the absolute pinnacle in ability for those that have excelled to this point. It represents a true mastery in their respective art. There are few that one could consider their peer. Those who have reached this level of excellence are to be feared and trodden around cautiously. If one is not careful they could find themselves at the wrong end of their aggression, which would be unwise.
Special Stat Growth: Rate of 3:2. For every 3 points put into your specialty stat, it will go up by 2. E.G: If you are an agile class and put 15 points into speed, it will go up by 10.
Neutral Stat Growth: Rate of 2:1. For every 2 points put into a neutral stat, it will go up by 1. E.G: An agile putting 10 points into perception would increase their stat by 5.
Opposite Stat Growth: Rate of 3:1. For every 3 points put into the opposite stat, it will go up by 1. E.G: an agile putting 15 points into stamina would increase their stat by 5.
The tiers that the stats are in will remain essentially unchanged being listed 1 to 9 and their brackets being the same as they are currently. The only thing that is changing is the actual growth of the character based on how many points are put into a stat.
NOTE: Two things, the first is in some cases if you only have a single point it will result in a decimal. In the case of a decimal you will round your stat down. So if you have a speed stat of 63.5, it will be 63. Just keep track of these decimals so you do not end up losing out on a point because you forgot you were half way on a conversion. You can represent in your stats like this if it will make it easier to track, 63(.5).
Secondly, as far as when ratios change over it is obviously dictated by the tier as stated. However, that change does not occur until the exact number that crosses over into a tier where the ratio changes. So for example, if you have a stat at 60, which is right on the border of 4 and 5, it would still retain the ratio for tiers 1 through 4 and only move up to 5 through 6 once it hits 61.
Stat Tiers:
The stat tiers are identical across all stats, each stat obviously just does something different. Just make sure to stay in your lane regarding your class and tier that the stats fall in and you'll do just fine.
Stats
Speed:Speed has to deal with how fast your character moves and how fast their attacks move
Strength: Strength has to deal with the raw strength of your character. Characters with more strength can lift more, cause a wider area of damage when they strike and deal more damage. With enough strength, you only need to hit someone a few times to drop them.
Stamina: Stamina has something to do with how long your character can keep fighting. It also has to do with how much damage your character can take before they eat dirt. Characters with more stamina, can take alot more damage and continue to fight longer than others.
Energy: Energy has to do with how strong your energy based attacks are as well as how fast they move. This stat affects what variety of energy based skills you can use, it also affects how strong your energy based attacks are. Characters with more energy have stronger "energy" based attacks.
Perception: How well your character can aim and hit pinpoint strikes is decided by this. It also affects how well they can track fast moving objects. People without enough perception to keep up with their speed will only end up hurting themselves when they have no idea how far they've gone or where to stop or even understand how fast they are. People with far more perception than the speed their dealing with, things could seem in slow motion, though reacting to these things is a totally different story. Perception in no way gives you prediction skills, higher energy sensing or foresight etc.
*Please do note that this does not affect your reaction time. Also note that all references to aiming in bench marks does not in fact mean attacks will ever home in and refers too your ability to aim accurately at mobile targets.
Speed:
- Spoiler:
- 1-10: These people are actually no faster than your average person. If you've seen those zombie moves where the crowd is running down the street, your that fast. The humans not the zombies...gotta clear that up. Maybe if you googled a couple of kids fighting in the street. You'd be that fast somewhat. Nothing special, but as long as nothing had trained...or regularly jogged everyday you'd be fine.
11-20: This is where it begins to seem like you've had a little training. Maybe you just joined the army. Maybe you play a sport every now and then. But your physically fit. Of the average joes trying to escape the mayhem down the street, your the one in the sneakers, that's hauling ass with a fair distance ahead..assuming you are high enough into the tier.
21-40: By the time you enter the 30's of this tier it's like you've spent the time to train and hone your speed. In this tier your like a fighter who has spent the time and focused on this. Sure you could run in tournaments but your speed is far above average. People get jealous at your speed. At the very top of this tier, you've stepped into the ground of Usain Bolt. You are now well into the spectrum of human possibility. Your speed by now at the very top and in peak condition is around 27.45 mph or 44.172 km/h.
41-60: You are now beginning to leave the spectrum of human possibility. Your abilities are what people would at least begin to call superhuman. They would marvel and be surprised at your skill to keep up with even cars. At the centre of this tier you could run at almost 37-40 mph. At the very tip your speed begins to hit 50. Cars would have trouble staying out of your way. High speed movement techniques can be learnt at this level.
61- 80: Now you are getting to get just a tad bit ridiculous in your speed. You have beyond exited the human spectrum of speed and entered something akin to a machine. Early in the tier your speed could be around 70mph but by the time you hit the tip you are moving at a blistering 100mph.
81-120: Around this time, you are now reaching the speed of low jets or planes flying in the sky. Now skimming the speed at the very tip of this tier at at least 300 mph,Early on your still hovering in the lower hundreds. Military jets flying at cruising speed in the sky are basically what your keeping up with and it's shocking them.
121-160: Now you are truly beginning to become someone Iconic of speed. Towards the middle of this tier you are approaching the sound barrier. Once you hit the top you are moving at the speed of sound. You don't quite shatter it yet, but boy does it try it's hardest to keep up with you.
161-200: People at the tip of this tier are beginning to enter a speed of well above the sound barrier though they don't quite double it's speed to Mach 2 as of yet. Monsters of speed they are blurs moving through the sky, closing massive distances in a few short incredibly quick steps.
201-250: Those in the centre of this tier have finally doubled the speed limit. Decimating it so horribly once they max out in the tier that it is not heard after a while, their max speed will be Mach 2.5. Their speed is legendary and absolutely fearful as they close massive distances in incredibly short amounts of time.
Perception:
- Spoiler:
- 1-10: Those in this tier are sort of like you. They can perceive to things moving at a fairly decent pace. They can hit moving targets all right so long as they are not moving too fast either. Their aim is nothing special, they can hit you from a distance just they have no control where. Those inside their benchmark speed wise are easily followed. While increasingly difficult based on the gap those in the one above are hard to follow. Those 2 benchmarks above can barely be comprehended in terms of speed.
11-20: FPS Gamers may actually be at this level, or rather military guys who have been trained. They can perceive fast moving flying by their head and do things almost on instinct. They can aim for a generally area of a human body about yards away but nothing too pinpoint, just know that can hit you fairly generally. People with 20 speed can perceive the actions of an attack. Those inside their benchmark speed wise are easily followed. While increasingly difficult based on the gap those in the one above are hard to follow. Those 2 benchmarks above can barely be comprehended in terms of speed.
21-40: Guys in this tier have some serious movie like reflexes. Their aim is truly pinpoint as they can begin to target specific places on the body even in the heat of battle from close range. At a distance they can shoot out your legs or arms, but nothing too out of this world. Tracking fast moving objects has become increasingly easy for you. Those inside their benchmark speed wise are easily followed. While increasingly difficult based on the gap those in the one above are hard to follow. Those 2 benchmarks above can barely be comprehended in terms of speed.
41-60: Mobile targets becoming increasingly easy to hit aiming once again for appendages with ease. Those inside their benchmark speed wise are easily followed, those two below are extremely easily followed. Those 2 benchmarks ahead can barely be comprehended where speed is concerned.
61-80: People two benchmarks away in terms of speed now seem like their moving in slow motion. Your aim is supreme in both close and distances combat. You can pinpoint hard to hit locations and aim with little to no error. Those inside their benchmark speed wise are easily followed. While increasingly difficult based on the gap those in the one above are hard to follow. Those 2 benchmarks above can barely be comprehended in terms of speed.
81-120: These people can stand around for what seems like forever, picking out the best route to move. Those two benchmarks behind them in speed seem like their standing still when they focus. Their aim is truly something to watch out for as they will rarely ever miss a target no matter what they aim for. If they want to pin you too a wall from a distance, you can trust they won't accidentally eviscerate you.Those inside their benchmark speed wise are easily followed. While increasingly difficult based on the gap those in the one above are hard to follow. Those 2 benchmarks above can barely be comprehended in terms of speed.
121-160: Your character in battle with someone who is in the speed tier two below them or more move in almost slow motion. Things moving at basic speeds are so slow to them it's ridiculous (basic meaning lower tiers). Their aim is starting to become legendary as they are able to pin people to buildings with energy attacks from a distance while seemingly never aiming.
161-200: It's getting sort of redundant here with the descriptions. Your aim is just getting on ridiculous levels. It takes quite a bit to make you miss a target, and following things is quite amazing.Those inside their benchmark speed wise are easily followed. While increasingly difficult based on the gap those in the one above are hard to follow. Those 2 benchmarks above can barely be comprehended in terms of speed.
201-250: Here you are, the best you can ever get eyesight wise. You will never miss a target, period, you have ample time to figure out where attacks that fall two levels below you are going, before you react. Those inside their benchmark speed wise are easily followed. While increasingly difficult based on the gap those in the one above are hard to follow. Those 2 benchmarks above can barely be comprehended in terms of speed.
Strength:
- Spoiler:
- 1-10: This is basically your average person who has never bothered to work out. Maybe just enough to stay in shape. Enough to hold their own in a fight of their peers maybe. These guys aren't really strong in fact on a dead list they can catch 150-200, their punches don't pack much of a punch either.
11-20: These people have had some form of training. If you've ever seen something about army training, then these guys are basically in the military, the football players that go to the gym and work out everyday. These guys can lift a little bit more, but not much. They can bench several hundred, but no more than someone who regularly works out or goes to the gym. If there was a 1 inch piece of plywood, they could bust through it with a few tries.
21-40: At the lower levels, your still something above normal, but nothing super special. It's when you move deeper and deeper into the higher levels that you become something like a body builder. Lifting insane weights like 500 pounds. Throwing those who don't weight much and can't hold their own ground. At the very top of this level, thin metal is having dents put into it. Plywood holds no chance against these monsters. The true picture of the peak of human strength, these guys can overpower crowds of people at a time. A couple punches with the wrong stamina from someone at this level and you are in for trouble.
41-60: These people are beginning to enter the scope of superhuman strength. They are able to lift several hundred pounds. Their punches obliterate wood, cause some damage to trees. 1 inch thick metal, while breaking through it would be still on the slightly impossible, they could put quite a few nice dents in it. There is no point, to trying to use a baseball bat on them. A couple knee goes and it will stab, like a twig. Their punches are like 15 pound weights smashing against your body. Their slashes cause some good damage if you can't "take" it. Trees? Not instantly cut down, might take them a while still, but it's within their scope now.
61-80: These guys are pretty damn strong. They are able to take apart weak trees with a few swings. To those who cannot block them they get basically thrown away. You give them an arm, and it's basically snapped in half with much ease. Though that's assuming they literally grab it. They can big up large boulder and hurl them over moderate distances. One and a half inch steel with a little time will be thrown away as they destroy it. Their hits are blisteringly powerful. A good punch will throw someone a good distance, their swings are now enough to take your head basically clean off.
81-120: At the top of the tier, their punches will rip through steel, Obliterate plywood. Walls?, Floors? Almost any restraint that isn't energy based would have some problem. The lower level of restraint kido can be dropped, with the very tip of this tier in strength. They leave small craters, when they punch something. Their slashes are enough to cause massive damage if their target doesn't have enough stamina. Against someone in the tier below them it would be difficult. If the power difference is enough, then they could even fracture an arm from the block alone.
121-160: People see those of this strength and consider them absolute brutes. They cause massive damage to whatever they punch. It would take something fierce and sturdy to begin to hold them in place. They can pick up large boulders and send them flying across the sky. Pick someone up and throw them at a pretty decent speed. Trees stand pretty much not much chance. If it stays up the minor shock wave will certainly do it after a couple more swings.
161-200: People are massively strong in this tier. Obliterating buildings and streets and breaking bones with every hit. It would take almost 4 inches of steel to hold something of this level. Assuming they didn't have a weapon to just cut through it. There are a few binding spells that they can break out of with raw strength alone. That's just to show how massively strong they are. Given it would still take a bit of energy to get it done. Moderately sized craters are left behind in their destructive wake, some small shock waves, remain after they strike. The true pictures of power people with this level of strength could level entire city blocks, streets...maybe even the city itself if they honestly felt like it.
201-250: The complete max strength known the world. These people will level the earth with a punch. When they fight the landscape undergoes a powerful change. Trees stand no chance, powerful craters are formed when they hit. Even if you dodge the hit you still have to deal with the air pressure coming from it. They can cause massive waves and destroy mountains with their massive strength. If your not careful there could be nothing left over when their one but a pile of dust. Their swings could cleave you in two without much effort. Your not within 2 tiers a swing from them would shatter what you used to block. If someone doesn't have an Energy stat within the top 2 tiers the attack would burn right through it. These are the monsters that go bump in the night...then kill you.
Stamina:
- Spoiler:
- 1-10: Fragile to average, these are nothing special. The average amount of stamina that you could possibly have. They can take a couple hits before passing out, and eating dirt. They can run for about a minute or two before getting completely tired.
11-20: Someone who has had military training, someone able to ignore quite a bit of pain. Keep going with a nice gash in their head and so on. They can take a few hits, and keep on running for several, minutes at top speed. They'd still be in serious pain if a bone got broken or something along those lines though. Pain is in no way easily ignored, but atleast you can take a few hits like a boxer.
21-40: At the tip of this tier these guys can go to the olympics. Jump hoops run for extended periods of time and take hits like no other. Heavyweight boxers that stand in a ring for 20 minutes and pound on each other are of this level. Able to ignore the pain for minor injuries and move on. While something major like a complete broken arm will still sideline them in the early stages of this tier., they can take a shut eye, lost tooth. These guys can take hits like no other. Take a bullet and keep on walking. Michael Meyers will remind you of this type of stamina. Getting shot 5 times and still kicking it with the power to stab you in the same hand with the gun to boot. Something scary by human standards. Taking baseball bats, and standing back up. The absolute top of human ability to take pain, and keep on moving for extreme periods of time.
41-60: Now your becoming to get superhuman, completely ridiculous to regular humans what you can take. A steel beam fell on your head and your getting back up with a little blood. Someone stabbed you in the chest? It hurts a lot, impedes you a bit, but you are still fighting. Someone without the strength can pound on you for a little bit you'll still be fine.
61-80: Now you are far beyond the possibility of a regular human. Strong enough to survive some hard hits by even people above their level. They can continue to move at the top speed, for an extremely long amount of time. It would take quite a few amount of attacks to beat on them enough to drop them. If they break a rib they can keep on going with almost no problem. The other broken bones would still cause some problem. While extreme blood loss affects them its still possible to fight with it.
81-120: Able to be thrown into buildings and towards the ground and still shrug it off almost as it doesn't hurt. They can lose a decent amount of blood before beginning to feel like they are about to pass out. Broken bones make the body part unable to be used, but they can still fight. A broken rib and a lot of fatigue will hinder them but they can still keep on moving.
121-160: Individuals in this tier can take hit after hit. Even lose a body part and keep on fighting without it. While eventually they will pass out it will take quite a bit of harm and loss of blood to cause it to happen. They can continue to go for a seemingly extreme amount of time at full swing. Take several hits by even those with total strength and stand back up...pretty badly injured but your able to keep on fighting non the less.
161-200: They are people who can take a good hit from someone with mass strength and shake it off with ignorable damage. They can take hit after hit after hit and keep on moving. Broken bones can be ignored, and they have to lose a lot of blood. Taking damage left and right they are the tanks of the fighting world. Plowing through and taking stabs and hits and attacks and throwing them off.
201-250: These are the very top of stamina. A massive amount, that will take on even the strongest hit and keep on trucking through. These guys will take hit after hit and keep on going. Making it seem like its actually incredibly difficult to kill them. They will ignore broken bones, keep going after losing blood, burns injuries. On some major level it's all ignorable. Stories of it actually taking to dismember them to finally stop these people. It's almost impossible to take them out. Think Aizen. For those of us who read/watch one piece, convert Whitebeard to a bleach character and make him a little better.
Energy:
- Spoiler:
- 1-10: This is a pretty basic level, you really can't use many of the known spells at this level. Your attacks, don't do much if any damage really. In fact a small explosion or cutting something slightly is generally what happens to the basic stuff.
11-20: These people are at a slightly more advanced level. Though they could overpower those below them, they really can't do anything very impressive. Against your basic average stamina, weak defender you can harm them but not much damage. Something like a thick plank of wood or a tree could defend against you.
21-40: At this level you are now an intermediate user. Managing to kill your basic human with just 1 hit. You can take out a thick tree with your attacks and cause quite some property damage. Ripping small chunks from stone and similar types of damage. The average combatant is of this level, nothing really special about your skills here.
41-60: Still an intermediate user you, have by now mastered basic energy attacks. You are blasts are much stronger and can cause serious damage to a skyscraper. Ripping through several walls, and regular humans gone. Other attacks cause similar damage. But all of this damage is still manageable, and on some extent while noticeable sort of easily ignored by those to similar strength or with enough stamina.
61-80: Becoming somewhat more on the advanced level these guys are able to cause craters when they hit. They are the ones that are looked at as the more advanced set of stronger fighters in the reiryoku area. Capable of plowing through up to 3 people without the possilble stam or strength. Their attacks rip through the ground and there would be signs of their fighting on the landscape.
81-120: These people have a good grip on energy based abilities and are pretty powerful in their Energy based attacks. As it basically rips through the ground and leaves massive damage in their wake. Their Energy based attacks, cause somewhat decent and on some level large effects, and is something to truly watch out for.
121-160: People of this level have the ability to level the landscape around them and cause serious damage to what they do. In fact they have to be pretty careful not to change landscape around them. If two people of this area collided the total damage would be extremely obvious as they cause some unignorable damage. Those getting hit still have to be careful, as these attacks can cause some serious damage
161-200: This is a level rarely seen and highly sought after. At the tip of this tier is some place something like the kido corps captain would be. Your energy based attacks cause massive damage. The land scape is totally altered when they are done leveling the place and the collateral damage from a lot of their attacks alone is enough to completely scare every person. It's something scary to see the area of damage they can create, bringing down cities. Though they are strong enough to match those in the highest tier
201-250: This is the absolute highest level for Energy available to people. These people will destroy cities mountains and other things. Their attacks and other parts cause some ridiculous damage. the area is totally changed when they are done fighting. Sometimes if they go all out enough it is impossible to tell the difference between a war zone and where they just got back from fighting. A true place to fear, being at the height of this tier your presence alone cause small rocks and dust to kick up and be near them.
Statistical Differences and Specifics:
Now, obviously where your stats are dictate your proficiency in that particular area. If you have high speed you are fast, perception allows your to perceive your own movements and opponents movements, strength makes you a big burly boulder hurler, energy lets you shoot laser beams everywhere and make things go boom, and your stamina is basically your health and energy.
Now, when facing someone who has more of a specific stat then you, lets use strength for example. If you have 20 strength and they have 30, yes they hit harder then you. But that doesn't mean in a power struggle you are a wimpy baby. The differential is what dictates a difference, the larger the gap the bigger the disparity. Now, I will say that at a lower point, a smaller gap is a bigger deal then later on. 20 vs 30 is much different then 150 vs 160. But in no way does this mean that the other person is slapping you around.
Just wanted to clarify this considering there have been issues at times regarding how the tiers of stats works. The way they were previously worded could make a big difference across a few points and some people fell into that trap of articulation. Be reasonable and realistic.
Another large issue is regarding Stamina, it seems to get swept into the wind a great deal of the time. Your stamina is, in essence, your health and energy. This dictates how many hits you can take as well as how much damage you can dish out. The stronger the attack you use, the more energy it is going to burn through, and the shorter you are going to be able to fight. If you keep spamming those release techniques you are going to be winded after a few posts if you don't have enough stamina to keep up with your output. Even if you do have high stamina, if you are putting out incredibly powerful attacks, you are still going to eat through it quickly ,just not as quickly.
This also goes for getting beaten on. If you are getting slammed around by someone who hits a lot harder then you can handle, you are going to be in bad shape quickly. If you have 100 stamina and someone with 180 strength is wailing on you, you are gonna get some broken bones pretty quick. Again, be reasonable and realistic.
Last but not least, Perception and Speed. I want to be very clear when I say what these stats do. First Perception, it is literally what perception is, it is your ability to perceive the things around you and mentally react to them. Being physically able to is obviously up to your speed, if you can see something but your body cant keep up with it, then you are out of luck. The same goes for your own movements, if you are moving too fast for you to mentally react to, you are going to get very well acquainted with that wall right there. Secondly Speed, it is very literal, it is your physical movement speed, attack speed, and everything physical in terms of motion. Swing your sword, speed, run across the street, speed, do the harlem shake, speed. It is also the only stat that is really closely coupled with another, that being Perception.
Speed and Perception together make for physical movement and the ability to perceive those movements, both to keep up with your opponent and your own. If one is lacking again the other, then it will create an imperfect balance that will cause you trouble. Like everything else, exactly how it effects you depends on the gap between them. 4 or 5 points isn't going to send you sailing into a wall before you can stop. However 10 or 20 can start to cause quite the issue. Finally, like I have said before, be reasonable and realistic.
Tenjinsai Bushinji- Race : Vaizard
Class : Genius
Rank : Captain Commander
Power : 172000
Strength : 70
Stamina : 210
Speed : 211
Energy : 226
Perception : 210
Energy Speed : 223
Reputation : 0
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