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Swordsman Class Skills
Page 1 of 1
Swordsman Class Skills
Santoryu:
Nitoryu:
Ittoryu:
- Spoiler:
- Oni Giri: A three-way simultaneous slashing attack. Zoro crosses his two swords across his chest and places the blade in his mouth horizontally behind them. Zoro then approaches the target (usually at high speed) and cuts through by swinging the swords across his chest, resulting in a descending diagonal-crossing slash from both swords while the mouth blade performs a horizontal cut from either the left or right, depending on which side of his mouth he positioned the sword's main blade at.
- Yaki Oni Giri: A variation of the Oni Giri where Zoro's swords are on fire. Should this attack connect, the opponent will also be set on fire.
- Enbima Yonezu Oni Giri: A stronger variation of "Oni Giri" where the swords are twisted during the slash for added force, resulting in this attack striking multiple opponents instead of one.
- Tora Gari: Zoro puts his hand swords over his mouth blade and swings forth a forward descending slash with them. At close-range, this can incapacitate at least two average foes at once. When Zoro uses this attack, the aura of a tiger's head is shown behind him.
- Santoryu Ogi: Sanzen Sekai: Zoro holds two of his swords at an angle against each other and rotates them rapidly while running towards his opponent to create momentum; he then slices up the foe with full speed and power.
- Toro Nagashi: At a close range, Zoro leans toward the opponent, using two of his swords to block the opponent's attacks while twisting his body around as he is continuously moving to approach and dodge other attacks (if there are any) and eventually cutting through the opponent's stomach with the third sword.
Ushi Bari: Zoro executes a multi-hit running attack with two swords held out like a bull's horns.
- Gazami Dori: All three swords are horizontally parallel, suddenly clamping down on the target like a crab's claw for a guillotine like effect that would normally cut a person's head off.
- Hyakuhachi Pound Ho: Same principle as the thirty six version of the same attack. Holding his two swords horizontally above the shoulder and the other in his mouth in the same direction, and then performs a circular swing that launches three air compressed projectiles spiraling towards the target instead of one or two, tripling the power of the technique, but with Shusui, the air compressed projectiles instead fuse and become a larger and more powerful, compressed air projectile.
- Karasuma Gari: Zoro performs a flying multiple slash technique. This attack is strong enough to cut steel, as it was first seen used to slice cannonballs.
- Gyuki: Yuzume: The swords are positioned pointing at the enemy. Zoro lunges forward and hits the enemy with great impact. This was first seen being used to shatter T-Bone's sword. This attack can also be done in mid-air.
- Ichi Gorilla: Zoro flexes his left or right bicep, in preparation for Nigori-zake. "剛力" (gori) means "herculean or great strength".
- Ni Gorilla: Zoro flexes his right or left bicep, in preparation for Nigori-zake, as a follow-up for the above technique.
- Nigori-Zake: After using both Ichi and Ni Gorilla, Zoro swings his swords so that the tips meet when they hit the opponent, with the swords in his mouth and left hand being held at the same level and the right's hilt dropping at an angle.
- Hyo Kin Dama: Zoro jumps forward while spinning in the air, forming a ball shape with his blades. This is basically a feinting maneuver, so even if the target manages to read the pattern of this attack and move out of Zoro's trajectory, they will still be cut as Zoro careens past them.
- Daibutsu Giri: A series of horizontal sword slashes that are powerful enough to cut apart a small building. This is the first new Santoryu technique Zoro has used since losing Yubashiri. This move can also be performed vertically.
- Yasha Garasu: Zoro spins like a rolling wheel towards his enemy while continuously thrusting his swords at the opponent. The attack leaves cuts shaped like crows' feet.
- Santoryu Ogi: Rokudo no Tsuji: A much stronger version of "Santoryu Ogi: Sanzen Sekai", learned after two years of training with Mihawk. Zoro manages to bend his body, and swing the swords in the form of an inverted "S" shape while performing a vertical spin, slashing the opponent six times simultaneously so fast that he did not seem to move at all.
- Kokujo: O Tatsumaki: A much stronger and more effective version of "Tatsu Maki", where Zoro performs the same action. He spins to create a dragon-like tornado that both slashes and blows away the targets, but the attack keeps going like an actual whirlwind and cuts up anyone who gets caught in it. While the old version only gave the victims small cuts and was able to break a Tekkai (like Kaku's one) at its full potential, this new version seems to be able to cut through thick steel with ease.
- Rengoku Oni Giri: A much stronger version of "Oni Giri", where Zoro still faces away from the opponent, and waits for them to come. He then turns around and leap towards the attacking opponent. This may be a way to make his already lightning-fast triple slash even more sudden. The effect of this attack leaves an X-shaped stream of blood. While the old version could break Hachi's six swords, this new version can easily break the eight swords of Hyouzou (a swordsman Hachi was not able to defeat since childhood) who was extremely doped with Energy Steroids.
- Ul-Tora Gari: A much stronger version of "Tora Gari", where Zoro does the same movements, he puts his hand swords over his mouth blade and swing them forth a forward descending slash with them. The aura generated by Zoro, seems to be the same as the original Tora Gari, the aura of a tiger's head. While the original version was able to withstand against powerful human enemies like the Nyaban Brothers or Mr. 1, this enhanced version is able to match the strength of a dragon.
- Senhachiju Pound Ho: A much stronger version of "108 Pound Ho", where Zoro does the same exact movements as before, holding one of his swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air compressed projectile spiralling towards the target. This new stronger version possesses the ability to cut through a large stone wall (in this case, Pica).
- Santoryu Ogi: Ichidai Sanzen Daisen Sekai: An enhanced version of "Sanzen Sekai". Zoro delivers a massive slash to his opponent, capable of cutting through a large amount of solid stone.
Nitoryu:
- Spoiler:
- Taka Nami: While airborne, creates a powerful gust of wind to knock opponents over. It was first used to wipe out some Baroque Works agents at Whiskey Peak. It can be done while standing on the ground. Zoro says this attack is very useful against a group of weak enemies.
- Sai Kuru: Zoro holds his swords in front of him pointing up, like rhinoceros horns, and spins quickly.
- Nitoryu Iai: Rashomon: A dual sword drawing technique so powerful that it can split large obstacles in half. Zoro draws his swords, and sheathes them quickly, able to split two train carriages in half.
- Nanajuni Pound Ho: Same principle as the 36 Pound Cannon. Holding his two swords horizontally above the shoulder, Zoro then performs a circular swing that launches two air compressed projectiles spiraling towards the target instead of one, making it twice as powerful.
- Nigiri: A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Toro, Otoro, Hirameki, Samon, and Maguma.
- Toro: Two air-based projectile slashes are sent upwards while jumping as Zoro swings his swords in an upward motion.
- Otoro: Two air-based projectile slashes are sent downwards while falling as Zoro swings his swords downwards, with the gravity complimenting the force of the attack.
- Hirameki: Two air-based projectiles are sent forward after swinging both swords from the left or right side.
- Samon: Two air-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right.
- Maguma: A simple downward pound into the opponent with both swords.
- Nigiri: Toro Samon: A combination of three former techniques: Nigiri, Toro, Samon. Zoro uses two swords in an upward diagonal slash to send a double air-based projectile attack that cuts his opponent.
- Nanahyakuniju Pound Ho: A more powerful version of the 72 Pound Cannon. Holding his two swords horizontally above the shoulder, Zoro then performs a circular swing that launches two air compressed projectiles spiraling towards the target.
- Clear Lance: Zoro performs a downward slash with two swords, generating a strong shockwave. The shockwave generated is such that it can be used while in midair to stop himself from falling and push himself a great distance, similar to Rokushiki's Geppo or Sanji's Sky Walk.
Ittoryu:
- Spoiler:
- Ittoryu Iai: Shishi Sonson: Placing the sheathed sword upright and listening to the "breath" of his opponent, the attacker rapidly unsheathes, attacks, and resheathes their sword. An interesting note is that Zoro does the technique back-handed as opposed to from the waist with a standard grip on the sword.
- Sanjuroku Pound Ho: This attack uses the air itself to slash the target from a distance. To initiate it, Zoro first holds one of his swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air compressed projectile spiraling towards the target. Zoro introduced this technique as a very powerful Flying Slash Attack.
- Hiryu: Kaen: Using one sword wielded in his left hand with his right hand gripping his left wrist for support (or vice-versa), Zoro jumps high up into the air and slashes his opponent. After slashing them, Zoro's opponent then bursts into flames (in the anime, the color of the fire is blue instead) from where they were slashed.
- Yakkodori: Zoro launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to 36 Pound Hou. "Yakko Odori" is a traditional Japanese dance.
- Sanbyakurokuju Pound Ho: Zoro delivers a stronger version of his 36 Pound Cannon, which is presumably 10 times stronger than the original.
- Ittoryu Iai: Shi Shishi Sonson: A stronger version of his original "Ittoryu Iai: Shishi Sonson". Zoro swings his sword in a very quick and powerful unsheathe move to slice his opponent. This attack is strong enough to easily decapitate a legendary beast like a Dragon.
- Daishinkan: First used as a finisher move against Monet, Daishinkan consists of Zoro running towards his opponent with Shusui held outstretched in one arm. He then executes a two handed overhead swing used to split his opponent into two from the top down. The power of the move is such that even after cutting through Monet's snow body, the attack still resulted in a powerful shockwave that cut through the floor many meters ahead of him.
- Baki: After raising his sword above his head, Zoro delivers a powerful vertical slice to his opponent. This attack can easily slice through solid stone.
Last edited by Kirito Gekko on Thu Aug 03, 2023 2:03 pm; edited 6 times in total
Re: Swordsman Class Skills
Fencing:
- Spoiler:
- Hanauta Sancho: Yahazu Giri: a technique in which the user slashes an opponent at such a fast pace that it appears that they did not attack at all (in fact, to the casual observer it would look like the user simply walked past the victim). Only when a certain amount of time has passed, which is approximate to the time the user walks ten feet away, or three steps (verses, as the name suggests), does their opponent only realize the attack. It seems to employ elements of iai (instant sword-draw-and-resheath) since it is generally initiated (though not always) with the user moving towards the intended target(s) with an unsheathed blade and walks past them before sheathing it back. It is usually at this point that the victims start manifesting and feeling the effects of this high-speed attack. The actual attack itself however, is never seen clearly due to the speed implemented. The technique is highly versatile, since with it, the user can slash multiple targets at once and if they so wish, the damage they inflict can be as fatal or as incapacitating as they like.
- Aubade Coup Droit: a thrusting technique with the sword that apparently creates a highly compressed blast of air with enough power to burst its way through a thick wall as if fired from a gun.
- Prelude: Au Fer: a technique in which the user slashes an opponent's weapon almost instantaneously. Apparently intended to disarm the opponent by destroying whatever weapon they might be wielding at close range.
- Gavotte Bond en Avant: a sword thrusting technique in which the user propels himself forward in order to strike an opponent.
- Polka Remise: a technique in which the user delivers several thrusts against an opponent. Visually, due to the user's speed, it looks as if they are thrusting with several swords.
- Swallow Bond en Avant: an aerial version of Gavotte Bond en Avant.
- Kasuriuta: Fubuki Giri: Combining Hanauta Sancho: Yahazu Giri and his Devil Fruit ability, Brook does the same thing Yahazu Giri does but he sheaths his sword from top to bottom and the streak mark he creates with his "chilled" sword freezes the opponent's blood. Brook claims that the wind produced from his sword's slashing in this technique contains the essence of the chilling winds of the underworld itself.
- Ekakiuta: Hitoyogiri: This is another swift draw-and-sheathing technique that slices the opponent's torso with three horizontal freezing cuts.
- Soul Parade: A defensive maneuver, Brook holds Soul Solid backhand and blocks an attack, freezing anything it touches. It was first used to defend against Sheepshead.
- Eisbahn: Brook uses a swift draw-and-sheathing technique to freeze the ground within a certain radius.
- Swallow Banderole: Brook jumps towards the opponent and performs a very swift vertical downward slash that cuts and freezes them. The freezing effect is such that it even affects the ground.
- Hanauta Sancho: Tyamasi no Yahazu Giri: Combining Hanauta Sancho: Yahazu Giri with his Devil Fruit power, Brook jumps into the air and uses a draw-and-sheathing technique to vertically slash his opponent. His speed and light weight allow him to jump high into the air and cut faraway opponents.
- Phrase d'armes: Orchestra: Brook creates a slash in the shape of a G-clef, which freezes the point of impact on his opponents.
Last edited by Kirito Gekko on Thu Aug 03, 2023 2:06 pm; edited 2 times in total
Re: Swordsman Class Skills
Hiten Mitsurugi-ryū
- Spoiler:
- Sword Techniques
- Spoiler:
- Ryūtsuisen – From a position higher than one's opponent (usually initiated by a powerful jump and often performing a midair roll to prop it up), one uses the momentum of the fall to strengthen a two-handed sword swing that brings the blade down on the opponent's head or shoulder.
Ryūkansen – Most effective when surrounded by enemies as this technique has the user spin to attack in all directions. It can also be used as a counterattack against a thrust or charge, one sidesteps a forward-moving opponent and moves past them. In doing so, one spins in a full circle, adding momentum and centrifugal force to the strength of the sword swing, which is then aimed at either the opponent's back or the back of the neck.
Ryūshōsen– The opposite of Ryūtsuisen, Ryūshōsen is a rising attack meant to strike the jaw from below. For additional power, one uses one's free arm to apply force to the back of the blade and utilizes a powerful upward jump during the attack akin to an anti-air attack. Originally this move was designed to slice into the opponent's chin and kill them.
Ryūtsui Shōsen– A combination of Ryūtsuisen and Ryūshōsen, Ryūtsui-Shōsen begins with the powerful jump and supported upswing of Ryūshōsen, giving the leap enough power to pass one's opponent in mid-air, and on the returning drop, Ryūtsuisen is performed. it is unknown if this move can be performed effectively without using a sakabatō, as the initial Ryūtsuisen would already be fatal if landed correctly with a normal katana.
Ryūsōsen– A massive flurry of strikes delivered to the opponent. The sheer speed of the slashes makes this technique difficult to counter or defend.
Ryūsōsen Garami– A technique that which targets the foe's head.
Doryūsen– A ranged attack, Doryūsen strikes an opponent outside of the user's range by striking the ground and sending earthen debris at said opponent with knockout force.
Kuzuryūsen– A dashing attack that uses Shinsoku (Godspeed) to simultaneously strike all nine vital spots on the foe's body from a normal kendō stance, as each of these nine points are the main targets for different swordstyles (only different styles target different ones). It is said to be unavoidable and nearly unblockable, and is taught as a prerequisite for the succession technique. It is also Hiko Seijūrō XIII's signature move. Users who are faster than the Hiten Mitsurugi, however, are able to evade the attack head-on, as seen with Sōjirō. The strength of the move's "nine heads" will differ greatly depending on the speed, force and even weight of the user. Kenshin's Kuzuryūsen is powerful, but is countered at one point by Yukishiro Enishi, due to the speed being matched, while Hiko's Kuzuryūsen easily overcame Kenshin's due to Hiko's weight advantage. And Hiko's God-like Strength allows him to instantly down the immense Fuji despite such a huge weight disadvantage and not being able to perform the attack at godspeed due to the wearing of the Heirloom weighted cloak.- Spoiler:
- The nine heads of the targets are in counterclockwise while looking towards the target from the user's view.
- Karatake: Aimed at above head with downward strike.
- Sakagesagiri: Aimed at right shoulder diagonally.
- Miginagi: Aimed at right arm's center from the side.
- Migikiriage: Aimed at right arm's bottom/right wrist diagonally.
- Sakakaze: Aimed at groin area from below via upward stroke, or straight from front.
- Hidarikiriage: Aimed at left arm's bottom/left wrist diagonally.
- Hidarinagi: Aimed at left arm's center from the side.
- Kesagiri: Aimed at left shoulder diagonally.
- Tsuki/Shitotsu: Aimed at center of chest, at breastbone.
Battōjutsu techniques- Spoiler:
- Sōryūsen– Seemingly a simple Battōjutsu strike, Sōryūsen is the first of Hiten Mitsurugi-ryū's two-step Battōjutsu moves. After the first strike with the quickened sword, the user wields the empty sheath along the same path as a blunt weapon. After the sword strike lands, the sheath strike delivers a pulverizing blow capable of crushing bone and shattering wood, but if the sword strike misses, the sheath strike acts as powerful insurance, preventing an opponent's attack and delivering a crushing blow when it's least expected.
Sōryūsen Ikazuchi– An alternate form of Sōryūsen wherein the sword is wielded while still inside the sheath. The first strike is made with the sheathed sword and, once it makes contact and occupies the opponent's sword, the sword is drawn using Battōjutsu for a second strike. While the original Sōryūsen is designed to make two strikes, Sōryūsen Ikazuchi appears designed with the assumption that the first strike will be blocked.
Hiryūsen– After assuming a Battōjutsu stance, one rotates one's body rapidly and then stops, aiming the sheath at one's target. The force shoots the sword's grip out of the sheath like an arrow, allowing one to strike a target outside of one's zone and reach. As a battōjutsu move and as one that requires one's sword to be shot at the enemy, it can be assumed that accurate aim is required for this move (or else the weapon can easily be lost), and that the sheath can then be used as a melee weapon in a second strike, but the latter is not seen. Hiryūsen is first seen being used by Kenshin against Isurugi Raijūta only in the manga.
Ryūmeisen– An unusual technique in which one uses the godspeed of Battōjutsu to sheathe the sword rather than to draw it in a practice known as Shinsoku Nōtōjutsu. The speed and force creates a miniature sonic boom that can be used to temporarily stun opponents with particularly sensitive or acute hearing by affecting their auditory nerves. This move is only seen once, used by Kenshin against Yukishiro Enishi. While this attack would normally only deafen the target for a while, due to Enishi's unusually sensitive nervous system, Ryūmeisen managed to affect his equilibrium as well. In Jump Super Stars and Jump Ultimate Stars, it paralyzes the target for no damage instead.
Amakakeru Ryū no Hirameki– The secret ultimate technique, a.k.a. the ōgi of Hiten Mitsurugi-ryū, Amakakeru Ryū no Hirameki is a powerful Battōjutsu technique whose secret lies in discovering both the significance and insignificance of one's life, the penultimate requirement needed to master the Hiten Mitsurugi-ryū.
Last edited by Kirito Gekko on Thu Aug 03, 2023 2:08 pm; edited 3 times in total
Re: Swordsman Class Skills
Gatotsu:
- Spoiler:
- Gatotsu Isshiki: This is the standard, shoulder-level ground attack. The user prepares by dropping into a partial crouch, both knees bent, left arm drawn back and right arm extended forward; he grasps the kashira (endcap of the tsuka, or hilt) of his sword with his left hand and rests the tips of the fingers of his right hand (usually the thumb) on the blade near the kisaki (blade's tip).There is also an overhead version of Isshiki which Saitō called "the true form of the Gatotsu". It is possible that this is a stronger and faster version of the Gatotsu since Saitō stated that he was no longer holding back when he used it on Kenshin.
Gatotsu Nishiki: The user adopts a position similar to the one seen in Isshiki; however, his arms are positioned slightly differently, with the blade pointing diagonally down. The attack itself is not a lunge, but a jump followed by a downward thrust as the user is landing. Also, the direction of the Nishiki thrust is narrower than in Isshiki.
Gatotsu Sanshiki: The user adopts a position similar to the one seen in Isshiki; however, his arms are positioned slightly differently, with the blade pointing diagonally up. The attack itself is not a lunge, but a hop in conjunction with a thrust.
Gatotsu Zeroshiki: A point-blank range Gatotsu that requires no prior preparation or footwork. Instead, the user tenses and utilizes all of the power in his upper body, bringing both arms backward and then thrusting with the one holding the katana to pierce anything in the sword's path. Saitō in particular has shown to be strong enough to pierce through thick solid materials, be it Usui's tinbe shield or Yatsume's arm.
Last edited by Kirito Gekko on Thu Aug 03, 2023 2:09 pm; edited 2 times in total
Re: Swordsman Class Skills
The Three Swords Secret:
- Spoiler:
- Ichi no Hiken: Homura Dama: This is the technique Shishio has used the most. Using friction, or using sparks created from the blade and scabbard touching, to ignite the human fats, this serves to distract the opponent from his swings. The result is being simultaneously burned and slashed; even if the opponent dodges the actual blade, the flame extends the range and effect of the swing.
Ni no Hiken: Guren Kaina: Shishio fills his gauntlets with gunpowder, and ignites them with the sparks caused by the Mugenjin. thus resulting in an explosion. Guren Kaina yields a lot of force and is usually performed while his opponent is at close-range, preferably in his grip. While normally this would likely result in damaging the user's hand, Shishio's inhuman resilience is able to compensate for it.
Tsui no Hiken: Kaguzuchi: The ultimate technique in Shishio's arsenal. He activates it by scraping his blade from the base to the tip on the end of the scabbard, creating a miniature fire- cyclone around the blade. The technique is not fully revealed, but it's believed that Shishio starts the fire and then slashes at the enemy, thus he can incinerate them entirely while still cutting them. In "'Honoo wo Suberu, it is depicted as a large pillar of fire that engulfs his opponent. The Kaguzuchi (actually Kagutsuchi) is the name of the Shinto god of fire.
Last edited by Kirito Gekko on Thu Aug 03, 2023 2:09 pm; edited 2 times in total
Re: Swordsman Class Skills
Kitsunebi-ryu
- Spoiler:
- - Homura Saki: Kin'emon slashes the sword and splits an incoming fire attack.
- Karyu Issen: Kin'emon attacks with a powerful flaming slash.
- Homura Saki: Rokudo no Tsuji: Using Three Sword Style's Rokudo no Tsuji and Homura Saki together, Zoro continuously cuts flames into several small pieces within seconds.
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