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Mage Sub-Class Skills and Info

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Mage Sub-Class Skills and Info Empty Mage Sub-Class Skills and Info

Post by Kumo Sun Feb 10, 2019 3:01 pm

Re:zero Magic:

Information:

Magic is made up of four elements; Fire (火 Hi), Water (水 Mizu), Wind (風 Kaze), and Earth (土 Tsuchi). It is further classified into four categories; Fire Mana that represents the destruction and power, Water Mana that represents life and healing, Wind Mana that represents the freedom and speed, and Earth Mana that represents stability and protection. Some incantations for each element are Goa for fire, Huma for water, Fura for wind, Dona for earth.

The strength of spells starts from the original incantation and increases by adding El, Ur, or Al (example: Goa, El Goa, Ur Goa, and Al Goa for fire). An ordinary person is considered to be well off if they are compatible with a single element, however some rare individuals show talent in multiple elements. Incantations are generally used to cast spells, but once the user’s energy manipulation reaches a certain level silent casting becomes possible.

Silent Casting: 3,000 WC to learn

Dual Element: Requires a 20% Randomized Roll

Learning the Magic:

A Mage is someone who has a natural talent for one of the four classic elements. What this means is that this person is able to easily sense and interact with the energy representing it. Elemental Mana’s natural state is formless until a mage directly channels and interacts with it. It is possible for a mage to interact and subtly manipulate this mana naturally, however it is only through a spell that combat effectiveness is achieved.

Tier 1 Energy Manipulation and 750 WC to learn - Basic Element [Goa/Huma/Fura/Dona]
Tier 2 Energy Manipulation and 1,250 to learn - El Spell
Tier 3 Energy Manipulation and 1,750 to learn - Ur Spell
Tier 4 Energy Manipulation and 2,500 learn - Al Spell

Constructs:

The term construct refers to the physical manifestation of the element similar to a puppet. The details of the construct should be determined within reason by the user’s ability to manipulate energy. [Energy Manipulation Skill - Think that at Tier 1 you would have vague shapes while at tier 4 it could be detailed in an exact manner similar to a living being. ] Fire and wind spells can’t achieve the state of a solid meaning that although you can concentrate their energy into a shape, it can’t become a an actual construct.

Small Scale Construct: This refers to any construct 10 meters in size and below. To determine your limit you should think of it as an El spell being able to have 20 1 meter and smaller constructs, 10 2 meter constructs, 6 3 meter constructs, 5 4 meter constructs, 4 5 meter constructs, and so on in that manner. Essentially, spread the meters which the user can control between the constructs.

Large Scale Construct: This refers to any construct larger than 10 meters in size. Similar to the small scale constructs, the total amount of constructs is determined by the amount of meters which the user can control. This means that with the Ur Spell the maximum amount of Large scale constructs is barely 7.

Important: There are limits to the constructs in the El and Ur Spells, but not with the Al spell. Each User must keep in mind that more constructs requires more energy to sustain and will rapidly drain the energy. They are a supplement to the skill at most, and not the main usage for the magic.

Spells:

”Fire”:

”Wind”:

”Water”:

”Earth”:

Kumo

Race : Human (FT)
Class : Genius
Rank : Basic Mage
Power : 5
Strength : 5
Stamina : 5
Speed : 5
Energy : 5
Perception : 5
Energy Speed : 5
Reputation : 0
Age : 27
Location : Paradise

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