~Administrative Council~
Kirito Gekko
Tenjinsai Bushinji
Kuroishi Homura
~Managers~
Kumo
~Moderators~
~Lead Moderators~
Fabled (Bleach)
Aria (Naruto)
~Sub-Moderators~
Bleach
Chaos Kaiz
Naruto
Vacant
One Piece
Kite
Koga Senju
~Support~
Mikoto Kurokei
(Tests & Ranks)
~Content Team~
Himurotaiki
Kirito Gekko
Tenjinsai Bushinji
Kuroishi Homura
~Managers~
Kumo
~Moderators~
~Lead Moderators~
Fabled (Bleach)
Aria (Naruto)
~Sub-Moderators~
Bleach
Chaos Kaiz
Naruto
Vacant
One Piece
Kite
Koga Senju
~Support~
Mikoto Kurokei
(Tests & Ranks)
~Content Team~
Himurotaiki
Nightshade Servers: Discord
If you have been enjoying the forum, come check out our discord.
You can chat with the other members casually in text or voice chats as well as keep up to date on anything going on.
So what are you waiting for, click HERE and come join our discord community!
You can chat with the other members casually in text or voice chats as well as keep up to date on anything going on.
So what are you waiting for, click HERE and come join our discord community!
Slayer Improvements
2 posters
Page 1 of 1
Slayer Improvements
Sorry if this is in the wrong section.
Okay, so I was asked to initially show how each Generation of Dragon slayer is different. I have attempted to do that without breaking the balance anywhere. At the same time, the more that I work on Dragon Slayers the less appealing God or Devil Slayers will look. Without as much info it's hard to add as much into those two. All I could mainly do was think of basically a bit and clarify the info a bit. I have considered making specific attacks special to Slayers but they are either too varied or too simple to justify. For example, for most slayers they generally use their element to augment their body and attack. There are too many types of attacks to do that with, and in general it's a very basic application. With that thought in mind I figured it would make more sense to simply have a 'universal' slayer martial art. Before mastering this they would be limited producing their element in the form of roars or basic projectiles.
Slayer Arts: This is a unique martial art which is gained and utilized by Slayer Mages which heavily rely on standard punches, kicks, and other similar physical attacks augmented by their element. Even without prior training it is possible to develop a specific style from experience that allows them to freely mesh their element with close quarters combat.
- Allows the user to incorporate their magic into CQC.
- 500 WC to learn
Considering that it is one of the most basic forms of attack available to any of the Slayers I feel that it shouldn't be difficult to obtain, if it is even needed at all. While I am mentioning this, what are aspects that a slayer mage should have to learn and what should simply come with the magic? What should and shouldn't be possible with the magic based simply on learning it. Also, below I will have links to what I have worked on so far. for the three types for everyone to look at. I have kind of hit a roadblock in what I can think of, so I feel like this is probably the best time for everyone to see all that I could think off.
Dragon Slayer
Devil Slayer
God Slayer
Okay, so I was asked to initially show how each Generation of Dragon slayer is different. I have attempted to do that without breaking the balance anywhere. At the same time, the more that I work on Dragon Slayers the less appealing God or Devil Slayers will look. Without as much info it's hard to add as much into those two. All I could mainly do was think of basically a bit and clarify the info a bit. I have considered making specific attacks special to Slayers but they are either too varied or too simple to justify. For example, for most slayers they generally use their element to augment their body and attack. There are too many types of attacks to do that with, and in general it's a very basic application. With that thought in mind I figured it would make more sense to simply have a 'universal' slayer martial art. Before mastering this they would be limited producing their element in the form of roars or basic projectiles.
Slayer Arts: This is a unique martial art which is gained and utilized by Slayer Mages which heavily rely on standard punches, kicks, and other similar physical attacks augmented by their element. Even without prior training it is possible to develop a specific style from experience that allows them to freely mesh their element with close quarters combat.
- Allows the user to incorporate their magic into CQC.
- 500 WC to learn
Considering that it is one of the most basic forms of attack available to any of the Slayers I feel that it shouldn't be difficult to obtain, if it is even needed at all. While I am mentioning this, what are aspects that a slayer mage should have to learn and what should simply come with the magic? What should and shouldn't be possible with the magic based simply on learning it. Also, below I will have links to what I have worked on so far. for the three types for everyone to look at. I have kind of hit a roadblock in what I can think of, so I feel like this is probably the best time for everyone to see all that I could think off.
Dragon Slayer
Devil Slayer
God Slayer
Kumo- Race : Human (FT)
Class : Genius
Rank : Basic Mage
Power : 5
Strength : 5
Stamina : 5
Speed : 5
Energy : 5
Perception : 5
Energy Speed : 5
Reputation : 0
Age : 27
Location : Paradise
Re: Slayer Improvements
To start off, this was the correct first step. We can open up conversation now for staff in the Propositions topic and discuss the addition of this content to the RP.
Tenjinsai Bushinji- Race : Vaizard
Class : Genius
Rank : Captain Commander
Power : 172000
Strength : 70
Stamina : 210
Speed : 211
Energy : 226
Perception : 210
Energy Speed : 223
Reputation : 0
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
Fri Sep 22, 2023 12:36 pm by Canon NPC Characters
» Randomized Tests (DB)
Wed Sep 06, 2023 2:16 am by Kirito Gekko
» Character Apps
Wed Sep 06, 2023 1:57 am by Kirito Gekko
» Quincy Introduction & Abilities
Mon Aug 28, 2023 3:50 pm by Kirito Gekko
» New World RP storyline
Sun Aug 20, 2023 12:05 am by Kirito Gekko
» Naruto Important Information (Jinchuriki and Indra/Asura Decendants)
Sat Aug 19, 2023 4:28 pm by Kirito Gekko
» Randomized Tests
Fri Aug 18, 2023 2:32 pm by Kirito Gekko
» Role-play Rules and Guidelines
Fri Aug 18, 2023 2:23 pm by Kirito Gekko
» Kamashi Clan reunited again, Curio's training begins
Sun Aug 13, 2023 7:32 pm by Kirito Gekko