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Chris Stowe
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Page 1 of 1
Chris Stowe
Character Name: Chris Stow
Age: 25
Class: Agile
Race: Human (Fairy Tail type)
Personality: Chris is a sheltered adult. His parents gave him his job, and have kept him from losing it up until this point. He doesn't know the hardships of the wild, or what its like to go to sleep hungry. A group of others have been there for him since before highschool. They work and live near each other and get together once a week to play a tabletop game one of them learned about from their parents. After so long, Chris finds himself more comfortable acting as Chrisanthos - his in-game alter ego. Chrisanthos is everything Chris isn't.
Appearance: Chris is a foreigner in Karakura Island. He has blond hair and European features. His shoulders are narrow, his neck is long, and his frame is skinner than average, and bad posture doesn't help. In his mind, though, he is tall, strong, and confident. Chrisanthos wouldn't put up with the kind of stuff Chris thinks is normal.
Bio: (no requirement here just type up a character history) The sun was hidden behind a thick grey blanket of thundering clouds and the veil of falling rain. His head was low, the edges of his vision obscured by the hood of his raincoat, and his attention was focused on the screen of his phone, his eyes scanning the PDF he made for his character sheet. He never even looked up as he stepped off the sidewalk to cross the street. The driver swerved to miss him, but couldn't completely avoid the oblivious teenager. Chris was sent to the hospital in a coma, but slowly recovered over a few weeks until they eventually let him go home, only to find the trauma left him hallucinating, his imagination running rampant. Suddenly it seemed as though the world Chrisanthos lived in merged with his own. Monsters roamed the street, but he knew others could see them too. Some of them anyway. So when the doctors told him he was just crazy, he figured it was just as safe to never go back to another hospital. They wouldn't believe him anymore than the other doctors would anyway.
Magic: Pyrommancer
Element: Fire
Abilities (10): Listed in comments below.
Lost Magic: Envoy to the King
Element: Light
Abilities (2):
1 - Open the Gate: Celestial Spirit King - Above the golden zodiacs reigns the Celestial Spirit King. His power governs all stellar spirits, and can normally only be summoned by sacrificing a gold key forever, at least, that is what is known. A group of mages long since forgotten were able to commune with the spirit king directly, and in secret, learned the method to contact the spirit king without destroying the key. By turning the key within their own body, their life force would help fuel the summoning, and stabilize the portal, protecting the key from being destroyed. All it takes is one of any of the golden zodiac keys for them to do this. The king depends on subjects to rule, and as such gains strength depending on how many zodiacs currently contracted by the mage.
2 - Spirit Dress: Stellar Armor - the penultimate technique of the king's envoy. Given their service to the spirit king, have access to the strongest for a spirit dress can take. Drawing upon the power of the king, they are clad in brilliant cosmic armor and weild a great sword, both identical to the armamanets the spirit king himself wears. They are given access to his power to emit waves of cosmic energy from the blade as a ranged attack (essentially a cosmic Light element getsuga tenshou), identicle to the king's attack. This form is effected by the number of zodiacs currently contracted by the mage, each contract adding to the king's strength. The release starts at a base of +4 to all stats, but adds +1 for each contract filled with a zodiac.
Age: 25
Class: Agile
Race: Human (Fairy Tail type)
Personality: Chris is a sheltered adult. His parents gave him his job, and have kept him from losing it up until this point. He doesn't know the hardships of the wild, or what its like to go to sleep hungry. A group of others have been there for him since before highschool. They work and live near each other and get together once a week to play a tabletop game one of them learned about from their parents. After so long, Chris finds himself more comfortable acting as Chrisanthos - his in-game alter ego. Chrisanthos is everything Chris isn't.
Appearance: Chris is a foreigner in Karakura Island. He has blond hair and European features. His shoulders are narrow, his neck is long, and his frame is skinner than average, and bad posture doesn't help. In his mind, though, he is tall, strong, and confident. Chrisanthos wouldn't put up with the kind of stuff Chris thinks is normal.
Bio: (no requirement here just type up a character history) The sun was hidden behind a thick grey blanket of thundering clouds and the veil of falling rain. His head was low, the edges of his vision obscured by the hood of his raincoat, and his attention was focused on the screen of his phone, his eyes scanning the PDF he made for his character sheet. He never even looked up as he stepped off the sidewalk to cross the street. The driver swerved to miss him, but couldn't completely avoid the oblivious teenager. Chris was sent to the hospital in a coma, but slowly recovered over a few weeks until they eventually let him go home, only to find the trauma left him hallucinating, his imagination running rampant. Suddenly it seemed as though the world Chrisanthos lived in merged with his own. Monsters roamed the street, but he knew others could see them too. Some of them anyway. So when the doctors told him he was just crazy, he figured it was just as safe to never go back to another hospital. They wouldn't believe him anymore than the other doctors would anyway.
Magic: Pyrommancer
Element: Fire
Abilities (10): Listed in comments below.
Lost Magic: Envoy to the King
Element: Light
Abilities (2):
1 - Open the Gate: Celestial Spirit King - Above the golden zodiacs reigns the Celestial Spirit King. His power governs all stellar spirits, and can normally only be summoned by sacrificing a gold key forever, at least, that is what is known. A group of mages long since forgotten were able to commune with the spirit king directly, and in secret, learned the method to contact the spirit king without destroying the key. By turning the key within their own body, their life force would help fuel the summoning, and stabilize the portal, protecting the key from being destroyed. All it takes is one of any of the golden zodiac keys for them to do this. The king depends on subjects to rule, and as such gains strength depending on how many zodiacs currently contracted by the mage.
2 - Spirit Dress: Stellar Armor - the penultimate technique of the king's envoy. Given their service to the spirit king, have access to the strongest for a spirit dress can take. Drawing upon the power of the king, they are clad in brilliant cosmic armor and weild a great sword, both identical to the armamanets the spirit king himself wears. They are given access to his power to emit waves of cosmic energy from the blade as a ranged attack (essentially a cosmic Light element getsuga tenshou), identicle to the king's attack. This form is effected by the number of zodiacs currently contracted by the mage, each contract adding to the king's strength. The release starts at a base of +4 to all stats, but adds +1 for each contract filled with a zodiac.
Last edited by Kite on Sat Nov 17, 2018 1:57 pm; edited 8 times in total
Kite- Race : Fairy Tail
Class : Agile
Rank : S
Power : 49
Strength : 75
Stamina : 62
Speed : 84
Energy : 75
Perception : 82
Energy Speed : 77
Reputation : 0
Re: Chris Stowe
Three things, #1, your character is approved for use.
#2, your abilities will approved when they are more fleshed out to be looked at and stated. You can also have up to that number of abilities per release, not total. So it would be 5 and 5, reflecting the two part power system instead of 3. I'll go ahead and fix that after posting this.
#3, it is good to see you back, hopefully your stay will be a long and enjoyable one.
#2, your abilities will approved when they are more fleshed out to be looked at and stated. You can also have up to that number of abilities per release, not total. So it would be 5 and 5, reflecting the two part power system instead of 3. I'll go ahead and fix that after posting this.
#3, it is good to see you back, hopefully your stay will be a long and enjoyable one.
Tenjinsai Bushinji- Race : Vaizard
Class : Genius
Rank : Captain Commander
Power : 172000
Strength : 70
Stamina : 210
Speed : 211
Energy : 226
Perception : 210
Energy Speed : 223
Reputation : 0
Kite- Race : Fairy Tail
Class : Agile
Rank : S
Power : 49
Strength : 75
Stamina : 62
Speed : 84
Energy : 75
Perception : 82
Energy Speed : 77
Reputation : 0
Re: Chris Stowe
Incomplete Abilities(5)
1: Fireball -
- Spoiler:
- A simple spell, one of the starter elemental spells. This is the first step toward becoming a masterful pyromancer. The fireball created will vary in size and strength depending on the caster's magic power.
2: Wall of Fire -
- Spoiler:
- A more defensive spell with a few possible creative uses, this creates a wall of fire centered in front of one target he can see. The wall can be made to curve, or be made taller than it is wide. The shape offers no differences in its practicality. The wall defends against magical and elemental attacks, but raw physical material or people can pass through it, though at the risk of being burned.
3: Fire Resistance -
- Spoiler:
- Communing with the raw nature of fire itself awakens a flame within the hearts of all great pyromancers. It allows them to pass through naturally forming fires, as well as the flames they create at no risk to themselves. The fires created magically by other people can still affect him, but not as much.
4: Create Bonfire -
- Spoiler:
- This spell accesses the brighter side of pyromancy. Fire can destroy as well as repair. The caster creates a medium sized bonfire on a surface. Any and all creatures who gather around and spend time in the orange glow of the bonfire will find themselves well rested and their wounds healing more rapidly than natural. Its not going to save a dying man's life, but for the weary adventurer, this spell can be invaluable.
5: Conjure Minor Elemental -
- Spoiler:
- Fire is alive, at least some of it is. Some believe elementals are as much a part of the natural world as plants and animals. Some wizards have been able to bond with some, and conjure them when their help is needed. Minor Elementals can be summoned until dismissed. Only one can be summoned at a time, and you can only summon an elemental from an element you as a wizard are already connected to: in this case it would be a minor fire elemental. It takes the form of a small flame that glides through the air. A wizard can access the senses of an elemental he summoned through meditation, this allows him to stay somewhere safe while observing safely from his elemental's position. He can even speak through the elemental, but to maintain this connection, his physical self cannot be disturbed in his meditative state
Kite- Race : Fairy Tail
Class : Agile
Rank : S
Power : 49
Strength : 75
Stamina : 62
Speed : 84
Energy : 75
Perception : 82
Energy Speed : 77
Reputation : 0
Re: Chris Stowe
Ok your character has been previously approved before which is a good start. As for these abilities they seem rather basic for the level you chose so they will have no issues being approved as well.
But only 1 question. for the Conjure minor elemental, does that only apply to fire or other elements?
But only 1 question. for the Conjure minor elemental, does that only apply to fire or other elements?
Re: Chris Stowe
I wanted the imperfect abilities to be rather simple and the complete fullbring to be what brings the heat(lol)
The Minor Elemental ability was flavored to imply my character is one of many wizards, and he is specifically a pyromancer. The elemental he summons will only ever be a fire elemental. Im sorry if that was confusing.
The Minor Elemental ability was flavored to imply my character is one of many wizards, and he is specifically a pyromancer. The elemental he summons will only ever be a fire elemental. Im sorry if that was confusing.
Kite- Race : Fairy Tail
Class : Agile
Rank : S
Power : 49
Strength : 75
Stamina : 62
Speed : 84
Energy : 75
Perception : 82
Energy Speed : 77
Reputation : 0
Re: Chris Stowe
Thought I'd just drop these here now that I've finished working on them.
Complete Abilities(6-10)
6: Melf's Minute Meteors -
7: Firestorm -
8: Hellish Rebuke -
9: Investiture of Flame -
10: Conjure Greater Elemental -
Complete Abilities(6-10)
6: Melf's Minute Meteors -
- Spoiler:
- Seeking to improve upon the basic Fireball spell, pyromancers developed a skill that allows them to empower the flames. Before launching the primed spell, the pyromancer can hold and charge it. Taking longer to prep, its not as good for counterattacking without proper forethought, but by charging the Fireball, the spell comes with a powerful explosion. The ball itself is bigger, darker, slower, but the explosion takes up a good area, making the single target, low-level spell into a high damage, AoE attack.
7: Firestorm -
- Spoiler:
- This spell is the pentacle of pyromancy. Using this ability causes 5 pillars of flame to erupt equidistant, centered around the caster. These flames cause heavy damage when first formed to anything in a poor position. The pillars are 10ft wide and 100ft high. At the top, a thinner beam of flames connects the pillars, forming a pentagon above the caster. While within the pentagon, he can enter a pillar, and instantly come out of any of the other 5 pillars at any height or side. This spells sets the stage for his battles.
8: Hellish Rebuke -
- Spoiler:
- This spell was created to combat the magic caster's weakness - close combat. This spell can be placed on any creature the caster can touch with an open hand. The effect is active while a faint orange glow surrounds the target. The next time an attack lands against them, the magic surrounding them ignites like and they explode like a tripped proximity mine. The spell was intended to cause damage to the attacker, but there is still danger in being the one enchanted by this spell. Without proper resistances, this would do more harm than good.
9: Investiture of Flame -
- Spoiler:
- The spirit of fire can find a home within the heart of the devoted pyromancer. By communing with a lesser or greater elemental, one becomes the host for the spirit. The elemental is absorbed and the physical attributes change to that of the elemental, in this case, the mage's hair and eyes would be ablaze, and his clothing along with his weapon would burn, though it wouldnt turn to ash. His melee attacks are empowered by fire, and as an evasive action, he can momentarily become a being of pure flame. While in this state, physical attacks simply pass right through him until he turns back to normal willingly or he suffers damage from a magical or energy based attack. He cannot attack or cast spells while in this state, it is a means for evasion.
10: Conjure Greater Elemental -
- Spoiler:
- Some lesser elementals, if given enough time, will eventually reach their full potential as a greater elemental. These have full bodies, with arms, legs, a head on a neck and torso, the whole nine yards. Their body is simply entirely made of fire. Different colored flames make up the features, like golden flame eyes and mouth visible on the red and deep orange face. Elementals are not combative. They find purpose in creation, not destruction. The greater fire elemental is a talented healer, and can purify a targets body and soul of any toxins or poisons, as well as completely recover their stamina and cauterize wounds just by touching them.
Kite- Race : Fairy Tail
Class : Agile
Rank : S
Power : 49
Strength : 75
Stamina : 62
Speed : 84
Energy : 75
Perception : 82
Energy Speed : 77
Reputation : 0
Re: Chris Stowe
I like, and I have no issue with approving these abilities for use. I'll go through sometime in the next few days and stat them for you so they can actually be used within the stat system. Would you want me to post a reply on your profile once they are stated or rather have them sent to you via a PM for privacy purposes?
My second question is if you actually partake in D&D at all considering your characters story arc. On top of that I recognize a lot of the spells as being from D&D and was mostly curious.
My second question is if you actually partake in D&D at all considering your characters story arc. On top of that I recognize a lot of the spells as being from D&D and was mostly curious.
Tenjinsai Bushinji- Race : Vaizard
Class : Genius
Rank : Captain Commander
Power : 172000
Strength : 70
Stamina : 210
Speed : 211
Energy : 226
Perception : 210
Energy Speed : 223
Reputation : 0
Re: Chris Stowe
You can post here or PM me. Either is fine. Im not shy.
And yeah i totally play D&D. Lol.
And yeah i totally play D&D. Lol.
Kite- Race : Fairy Tail
Class : Agile
Rank : S
Power : 49
Strength : 75
Stamina : 62
Speed : 84
Energy : 75
Perception : 82
Energy Speed : 77
Reputation : 0
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