Fighting Styles (One Piece)

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Fighting Styles (One Piece)

Post by Kirito Gekko on Sat Jul 02, 2016 11:03 pm

Learning the Fighting Styles and how to use them:

Learning them and what the limits are:
When learning a fighting style of course it will take a little while to do. You must do 1,200wc to master the style you want then its 250wc to master each individual technique of that specific style. You may learn a second style if you so wish like the Black Leg Style mixed with the Fencing, if you like.

If we are only allowed to have a certain amount of fighting styles does that count for the ones that go together?:
The ones that go together like the Black Leg and Diable Jambe as well as the Sword Styles Zoro uses in the series you can add those together and they wont count towards your two. So feel free to learn those as much as you want.

That is basically all there is to this part, if any questions feel free to ask.

Last edited by Kirito Gekko on Thu Feb 02, 2017 7:39 pm; edited 2 times in total
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Re: Fighting Styles (One Piece)

Post by Kirito Gekko on Sat Jul 02, 2016 11:05 pm

Black Leg Style:

- Collier: A kick to the neck which Sanji does whilst still on the ground.

- Collier Shoot: Sanji jumps high into the air and lands a powerful kick to the opponent's neck.

- Épaule: A downward kick targeting the opponent's shoulder, meant to knock them off balance or drive them into the ground.

- Épaule Shoot: Sanji jumps into the air then brings his heel down on the opponent's shoulder.

- Côtelette: Dropping down into a one-handed handstand position, Sanji kicks the opponent hard in the ribs, this attack is usually followed by Selle. "Côtelette" is the French term for rib meat.

- Selle: Commonly used as a combo attack with Côtelette, using the momentum from the Côtelette attack Sanji (still in a handstand) spins around in the opposite direction to deliver a fast kick to the opponent's lower back or lumbar region.

- Poitrine: A stabbing kick straight into the opponent's chest. "Poitrine" is the French term for breast meat.

- Poitrine Shoot: A stronger version of Poitrine, except that this time Sanji aims a little higher and kicks up instead of down.

- Gigot: Running at the opponent Sanji delivers a sweeping kick to the knee caps, the opponent is either send flying or slammed to the ground as a result.

- Mouton Shot: One of Sanji's strongest single kicks, and a common finishing move. He starts by jumping or flipping into the air and then channels all his might into one leg to deliver a kick to the opponent's midsection, or sometimes their head, that sends them flying.

- Reception: Sanji lifts one of his legs up high and hooks his foot around the opponent's neck, then uses that leg to smash the opponent's face into the ground hard. This attack is not named after anything food-related, but after the "Reception" that one gets when entering a restaurant.

- Anti-Manner Kick Course: One of Sanji's strongest single kick attack, he delivers a massive vertical kick by lifting one of his legs a full 180 degrees in the air. This attack is usually aimed at the very center of the opponent's torso (front or back) and is almost always enough to defeat any opponent with one shot. For much taller and gigantic targets, Sanji usually jumps to the desired height to execute the move.

- Basse Côte: A mid-air attack, Sanji kicks one leg straight forward to attack the opponent while kicking the other one backwards to provide the necessary momentum.

- Longe: A sweeping kick, usually performed from the back targeting the opponent's back, very useful for sending an opponent flying in preparation for another kick.

- Tendron: A straight on side kick targeting the middle area of the opponent's collar bone.

- Flanchet: A simple kick to the opponent's stomach.

- Flanchet Shoot: Sanji kicks the opponent with a head on snap kick. "Flanchet" is French for "stomach".

- Quasi: Sanji flips over into a double-handed handstand, spins around and kicks the opponent. This attack is usually followed by Queue.

- Queue: Commonly used as a combo attack with Quasi, Sanji continues spinning with the momentum from Quasi and swings his other leg around to kick the opponent's tail bone.

- Cuisseau: Often used right before or after Jarret, Sanji sends a hard kick to the opponent's thigh.

- Cuisseau Shoot: A hard kick to the thigh that sends the opponent flying.

- Jarret (すね肉(ジャレ) Jare?, literally meaning "Shin"): Often used right before or after Cuisseau, Sanji sends a hard kick to the opponent's shin. This can be used to attack or block an incoming kick.

- Veau Shot: Another one of Sanji's strongest/finisher attacks, leaps into the air and sweeps his leg forward to land a powerful kick to the center of the opponent's torso.

- Concassé: Another finisher, Sanji leaps high into the air and starts flipping over rapidly to gain speed, then he brings the heel of his foot down on the opponent's head. Sanji can also use this attack by standing on one hand sideways while facing his opponent before spinning around rapidly and delivering a kick to his opponent's side.

- Troisième Hachée: Sanji does a series of backflips towards his opponent before using his hands for one final push to launch him towards and opponent's face where he delivers several fast kicks.

- Bouquetière Shot: Often used as the final blow in a series of attacks, Sanji lands on his hands underneath an opponent's chin, then uses both hands to spring upwards to deliver a blow to the opponent's chin with both feet.

- Slice Shoot: A disarming attack where Sanji runs forward, jumps into the air and kicks the opponent's hand to do damage and knock a weapon from their hand.

- Party Table Kick Course: An attack for fighting against large groups, Sanji jumps into the air and lands on the head of one of the opponents in a hand stand. He then spins around rapidly to deliver a savage kick to the face of anyone within range. After he runs out of targets, he dismounts and kicks the person he was spinning on.

- Brochette: Sanji jumps over the top of his opponent and aims one leg directly downwards towards the opponent. He then drops downwards while spinning like a drill to spear his opponent with his extended leg.

- Collier Frit: A powerful kick to the neck, Sanji leans forwards and launches his foot up into his opponent's throat.

- Frit Assorti: An attack for use against several opponents, Sanji leans forward and kicks several opponents skywards.

- Escalope: A jumping kick to the forehead.

- Œil: A straight on kick to the opponent's eyes.

- Nez: A straight on kick to the opponent's nose. First seen being used against Wanze in a series of kicks to his face.

- Bouche: A straight on kick to the opponent's upper jaw, this attack targets the roof of their mouth, and thus can only be done when the opponent's mouth is open.

- Dents: A straight on kick to the opponent's teeth, Sanji hits both the upper and lower sets of teeth at the same time, and thus he can only use his attack when the opponent's mouth is closed.

- Menton: A straight on kick to the opponent's lower jaw/chin. First seen being used against Wanze in a series of kicks to his face.

- Parage Shot: Sanji delivers a barrage of kicks to every single section of the opponent's face, these kicks are so powerful that they can alter the bone structure of the unlucky recipient. And for some reason, this also seems to affect their facial and hair structures.

- Santen Découpage: Sanji throws three powerful near-simultaneous roundhouse kicks with one leg to the opponent's throat, chest and stomach, striking them with the entire length of his leg (the striking order is unclear but according to the anime, the last hit is on the chest).

- Shishinabe Shoot: Sanji attacks with a powerful flying sidekick, he also uses this attack to break down walls.

- Deuxième Hachée: Sanji does a running jump and kicks with both legs into an opponent's stomach.

- Extra Hachée: A barrage of hard kicks launched at multiple directions, in the same manner as Luffy's "Gomu Gomu no Gatling", only that given Sanji's lack of elasticity, this move must be performed at close range. However, due to the monstrous force that Sanji can deliver while administering his kicks, this is considered as the "grandest" of Sanji's Hachis series.

- Jenga Ho: Used as a follow-up to Zoro's "Daibutsu Giri", Sanji kicks the pieces of the building at a giant enemy.

- Blue Walk: A technique that allows him to travel at incredible speeds, resulting in traveling at least as fast as a fishman underwater. Sanji kicks the water multiple times to gain impulse similar to Rokushiki techniques, Soru (in the manner of kicking rapidly) and Geppo (in its use to "jump" in water) thus "running" underwater, and reaching considerable speed; in fact, this is the underwater version of Sky Walk. According to Sanji he created this technique after two years of running away near constantly from okama. It was first seen used to reach the Kraken, just before using Diable Jambe - Bien Cuit: Grill Shot.

- Sky Walk: The aerial version of Blue Walk. Sanji kicks the air to jump higher, giving the appearance of flight. Sanji created this technique during his ordeal in "hell" to escape from the okamas.

Diable Jambe:

Premier Hachis: Sanji does a running jump and kicks with both legs into an opponent's stomach rapidly various times, but Diable Jambe's heat greatly increases the power.

- Flambage Shot: In the air (sometimes several feet from the ground), Sanji kicks the side of an opponent with his foot and Diable Jambe's heat greatly increases the power, often with explosive effect. The target is usually kicked downwards, causing them to come crashing into the ground.

- Extra Hachis: Sanji leaps into the air and launches a fierce barrage of flaming kicks, the light from the attack and the speed at which it is delivered makes it look like one big fire blast.

- Frit Assorti: A completely revamped version of the original Frit Assorti. Jumping high into the air, Sanji delivers three simultaneous kicks in three directions (left, right, and forward) while in Diable Jambe mode, resulting in flames spiraling towards the target at the point of impact, apparently powerful enough to deflect Oars' Gomu Gomu no Bazooka attack.

- Mouton Shot: Sanji performs a Mouton Shot in Diable Jambe mode.

- Venaison Shoot: Sanji, spinning horizontally in the air, kicks the opponent repeatedly in the chest and belly, finishing the attack with a powerful axe kick on the head with the speed, heat and strength of the Diable Jambe mode.

- Bien Cuit: Grill Shot: A new technique learned after two years of training in Kamabakka Kingdom. Running at his target at incredible speeds (if done underwater, after using Blue Walk), Sanji will spin around slightly and deliver a strong back kick to the center of his target. This will burn a significant amount of the target (considering that it was used underwater, several thousand meters down) around the kicked area and leave a crisscrossed grill shaped burn.

- Poêle à Frire: Spectre: Another new technique learned after two years of training in Kamabakka Kingdom. After using Sky Walk, Sanji kicks repeatedly downward with his flaming leg, to take out multiple opponents.

- Collier Strike: This technique is a new version of Collier Shoot, but now combined with Diable Jambe. Sanji jumps into the air, appearing in front of his opponent and then lands a devastating kick to their neck. This kick is not only strong enough to send the opponent flying while burning them, but also releases a small stream of fire that pierces through the opponent's body.

-Flanchet Strike: An enhanced version of Flanchet Shoot, Sanji delivers a kick to the opponent's stomach.

- Joue Shoot: Sanji races toward his opponent, keeping his burning leg off the ground. He then leaps up and kicks his opponent square in the face.

- Concassé: The Diable Jambe version of his normal Concassé attack. Sanji uses Sky Walk to get high up in the air before tumbling down with his leg outstretched, gaining speed by spinning. He then slams his heel on the top of their head.

Last edited by Kirito Gekko on Sat Dec 16, 2017 4:56 pm; edited 1 time in total
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Re: Fighting Styles (One Piece)

Post by Kirito Gekko on Sat Jul 02, 2016 11:06 pm


- Oni Giri: A three-way simultaneous slashing attack. Zoro crosses his two swords across his chest and places the blade in his mouth horizontally behind them. Zoro then approaches the target (usually at high speed) and cuts through by swinging the swords across his chest, resulting in a descending diagonal-crossing slash from both swords while the mouth blade performs a horizontal cut from either the left or right, depending on which side of his mouth he positioned the sword's main blade at.

- Yaki Oni Giri: A variation of the Oni Giri where Zoro's swords are on fire. Should this attack connect, the opponent will also be set on fire.

- Enbima Yonezu Oni Giri: A stronger variation of "Oni Giri" where the swords are twisted during the slash for added force, resulting in this attack striking multiple opponents instead of one.

- Tora Gari: Zoro puts his hand swords over his mouth blade and swings forth a forward descending slash with them. At close-range, this can incapacitate at least two average foes at once. When Zoro uses this attack, the aura of a tiger's head is shown behind him.

- Santoryu Ogi: Sanzen Sekai: Zoro holds two of his swords at an angle against each other and rotates them rapidly while running towards his opponent to create momentum; he then slices up the foe with full speed and power.

- Toro Nagashi: At a close range, Zoro leans toward the opponent, using two of his swords to block the opponent's attacks while twisting his body around as he is continuously moving to approach and dodge other attacks (if there are any) and eventually cutting through the opponent's stomach with the third sword.

Ushi Bari: Zoro executes a multi-hit running attack with two swords held out like a bull's horns.

- Gazami Dori: All three swords are horizontally parallel, suddenly clamping down on the target like a crab's claw for a guillotine like effect that would normally cut a person's head off.

- Hyakuhachi Pound Ho: Same principle as the thirty six version of the same attack. Holding his two swords horizontally above the shoulder and the other in his mouth in the same direction, and then performs a circular swing that launches three air compressed projectiles spiraling towards the target instead of one or two, tripling the power of the technique, but with Shusui, the air compressed projectiles instead fuse and become a larger and more powerful, compressed air projectile.

- Karasuma Gari: Zoro performs a flying multiple slash technique. This attack is strong enough to cut steel, as it was first seen used to slice cannonballs.

- Gyuki: Yuzume: The swords are positioned pointing at the enemy. Zoro lunges forward and hits the enemy with great impact. This was first seen being used to shatter T-Bone's sword. This attack can also be done in mid-air.

- Ichi Gorilla: Zoro flexes his left or right bicep, in preparation for Nigori-zake. "剛力" (gori) means "herculean or great strength".

- Ni Gorilla: Zoro flexes his right or left bicep, in preparation for Nigori-zake, as a follow-up for the above technique.

- Nigori-Zake: After using both Ichi and Ni Gorilla, Zoro swings his swords so that the tips meet when they hit the opponent, with the swords in his mouth and left hand being held at the same level and the right's hilt dropping at an angle.

- Hyo Kin Dama: Zoro jumps forward while spinning in the air, forming a ball shape with his blades. This is basically a feinting maneuver, so even if the target manages to read the pattern of this attack and move out of Zoro's trajectory, they will still be cut as Zoro careens past them.

- Daibutsu Giri: A series of horizontal sword slashes that are powerful enough to cut apart a small building. This is the first new Santoryu technique Zoro has used since losing Yubashiri. This move can also be performed vertically.

- Yasha Garasu: Zoro spins like a rolling wheel towards his enemy while continuously thrusting his swords at the opponent. The attack leaves cuts shaped like crows' feet.

- Santoryu Ogi: Rokudo no Tsuji: A much stronger version of "Santoryu Ogi: Sanzen Sekai", learned after two years of training with Mihawk. Zoro manages to bend his body, and swing the swords in the form of an inverted "S" shape while performing a vertical spin, slashing the opponent six times simultaneously so fast that he did not seem to move at all.

- Kokujo: O Tatsumaki: A much stronger and more effective version of "Tatsu Maki", where Zoro performs the same action. He spins to create a dragon-like tornado that both slashes and blows away the targets, but the attack keeps going like an actual whirlwind and cuts up anyone who gets caught in it. While the old version only gave the victims small cuts and was able to break a Tekkai (like Kaku's one) at its full potential, this new version seems to be able to cut through thick steel with ease.

- Rengoku Oni Giri: A much stronger version of "Oni Giri", where Zoro still faces away from the opponent, and waits for them to come. He then turns around and leap towards the attacking opponent. This may be a way to make his already lightning-fast triple slash even more sudden. The effect of this attack leaves an X-shaped stream of blood. While the old version could break Hachi's six swords, this new version can easily break the eight swords of Hyouzou (a swordsman Hachi was not able to defeat since childhood) who was extremely doped with Energy Steroids.

- Ul-Tora Gari: A much stronger version of "Tora Gari", where Zoro does the same movements, he puts his hand swords over his mouth blade and swing them forth a forward descending slash with them. The aura generated by Zoro, seems to be the same as the original Tora Gari, the aura of a tiger's head. While the original version was able to withstand against powerful human enemies like the Nyaban Brothers or Mr. 1, this enhanced version is able to match the strength of a dragon.

- Senhachiju Pound Ho: A much stronger version of "108 Pound Ho", where Zoro does the same exact movements as before, holding one of his swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air compressed projectile spiralling towards the target. This new stronger version possesses the ability to cut through a large stone wall (in this case, Pica).

- Santoryu Ogi: Ichidai Sanzen Daisen Sekai: An enhanced version of "Sanzen Sekai". Zoro delivers a massive slash to his opponent, capable of cutting through a large amount of solid stone.


- Taka Nami: While airborne, creates a powerful gust of wind to knock opponents over. It was first used to wipe out some Baroque Works agents at Whiskey Peak. It can be done while standing on the ground. Zoro says this attack is very useful against a group of weak enemies.

- Sai Kuru: Zoro holds his swords in front of him pointing up, like rhinoceros horns, and spins quickly.

- Nitoryu Iai: Rashomon: A dual sword drawing technique so powerful that it can split large obstacles in half. Zoro draws his swords, and sheathes them quickly, able to split two train carriages in half.

- Nanajuni Pound Ho: Same principle as the 36 Pound Cannon. Holding his two swords horizontally above the shoulder, Zoro then performs a circular swing that launches two air compressed projectiles spiraling towards the target instead of one, making it twice as powerful.

- Nigiri: A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Toro, Otoro, Hirameki, Samon, and Maguma.

- Toro: Two air-based projectile slashes are sent upwards while jumping as Zoro swings his swords in an upward motion.

- Otoro: Two air-based projectile slashes are sent downwards while falling as Zoro swings his swords downwards, with the gravity complimenting the force of the attack.

- Hirameki: Two air-based projectiles are sent forward after swinging both swords from the left or right side.

- Samon: Two air-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right.

- Maguma: A simple downward pound into the opponent with both swords.


- Ittoryu Iai: Shishi Sonson: Placing the sheathed sword upright and listening to the "breath" of his opponent, the attacker rapidly unsheathes, attacks, and resheathes their sword. An interesting note is that Zoro does the technique back-handed as opposed to from the waist with a standard grip on the sword.

- Sanjuroku Pound Ho: This attack uses the air itself to slash the target from a distance. To initiate it, Zoro first holds one of his swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air compressed projectile spiraling towards the target. Zoro introduced this technique as a very powerful Flying Slash Attack.

- Hiryu: Kaen: Using one sword wielded in his left hand with his right hand gripping his left wrist for support (or vice-versa), Zoro jumps high up into the air and slashes his opponent. After slashing them, Zoro's opponent then bursts into flames (in the anime, the color of the fire is blue instead) from where they were slashed.

- Yakkodori: Zoro launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to 36 Pound Hou. "Yakko Odori" is a traditional Japanese dance.

- Sanbyakurokuju Pound Ho: Zoro delivers a stronger version of his 36 Pound Cannon, which is presumably 10 times stronger than the original.

- Ittoryu Iai: Shi Shishi Sonson: A stronger version of his original "Ittoryu Iai: Shishi Sonson". Zoro swings his sword in a very quick and powerful unsheathe move to slice his opponent. This attack is strong enough to easily decapitate a legendary beast like a Dragon.

- Daishinkan: First used as a finisher move against Monet, Daishinkan consists of Zoro running towards his opponent with Shusui held outstretched in one arm. He then executes a two handed overhead swing used to split his opponent into two from the top down. The power of the move is such that even after cutting through Monet's snow body, the attack still resulted in a powerful shockwave that cut through the floor many meters ahead of him.

- Baki: After raising his sword above his head, Zoro delivers a powerful vertical slice to his opponent. This attack can easily slice through solid stone.

Last edited by Kirito Gekko on Sun Oct 02, 2016 8:49 pm; edited 1 time in total
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Re: Fighting Styles (One Piece)

Post by Kirito Gekko on Sat Jul 02, 2016 11:08 pm

Okama Kenpo:

- Hakucho Arabesque: Bentham performs a powerful high kick, usually after a combination of kicks and punches. This attack is equal in power to Sanji's Mouton Shot. Arabesque is a raised-leg position in ballet.

- Okama Dash: Bentham taps the ground several times and then takes a giant leap forward. With his long legs, Bentham is able to quickly cross long distances.

- Chi to Ase to Namida Relevé: Using his leg strength, Bentham is able to sprint up a vertical cliff wall. Relevé means "Standing on Tip-Toes".

- Dozo Okamai Knuckle: Bentham simply punches the enemy in the face.

- Urabure Swan Butokai: Bentham attacks the enemy with a flurry of kicks and punches. This prepares Bon Kurei for Swan Arabesque. For some reason, Bentham's swans appear drunk and have their tongues hanging out when he uses this attack.

- Okama Chop: Bentham strikes the enemy in the eyes with a chop, blinding them. This attack can prepare Bon Kurei for Keri Pointe.

- Keri Pointe: After blinding the enemy with Okama Chop, Bentham jumps into the air and kicks the enemy in the face with both feet. He continues to push the enemy until he kicks them off into a nearby structure.

- Mascara Boomerang: Bentham peels off his mascara and throws it at the enemy, and, like an actual boomerang, it returns to his hand. The mascara is bladed so it cuts the enemy, and can hit the enemy upon return.

- Grand Fouetté: Ano Natsu no Hi no Memoir: After spinning 320,000 times, Bentham performs a kick using the momentum of the spins to increase the strength.

- Prima: Bentham removes the two swans from his shoulders and places them on his feet. When he kicks in prima mode, the swan neck extends, giving him further reach, and the steel bill pierces the enemy. When he kicked a stone wall, it left a solid hole without any cracks around it. According to Bentham, the power of his kicks when upgraded with Prima is equal to a rifle shot. Prima is the ballet term for the lead performance, hence the particular kanji symbols written for this technique. Not relevant to the attack, the right swan is female and the left swan is male.

- Bombardier: After using Prima, Bentham kicks the enemy with an extended and pointed kick. Before delivering the real kick, Bentham appears to kick several times, which may be used to confuse the enemy.

- Ano Fuyu no Sora no Memoir: After using Prima, Bentham leaps into the air and begins to perform several somersaults in mid-air. After spinning enough times, Bentham descends at a 45 degree angle and delivers a piercing kick strengthened by the momentum of the spins.

- Bombardier Arabesque: This is the strongest attack Bentham uses. After using Prima, Bentham uses Bombardier after leaping into the air. The kick is also higher than the normal Bombardier.

- Ohikae Na Fouetté: Bentham lunges forward and does a backwards somersault in midair, to land a powerful kick on the opponent's head. This attack was strong enough to ram Minotaurus into a jail cell's bars, but not enough to slow him down. Fouetté is a ballet term for a whipping movement of one leg, made while turning on the other leg.

- Ano Sabaku no Kuni no Memoir: Bentham leaps into the air and spins twice before ramming the tip of a foot downwards in a punishing kick.

Newkama Kenpo:

- Death Wink: Ivankov's signature technique in which he creates a blast of air pressure merely by winking to use as a powerful close combat attack, similar to a punch, or a long-range attack. It has also been demonstrated that he can repel projectiles aimed at him with it.

- Newkama Kenpo: 44 no Aesthe Ogi - Mudade Shori Ken: Ivankov stabs his hands rapidly at his opponent with his superhuman strength.

- Rolling Aesthe: This appears to be little more than a rapid roll that allows Ivankov to escape from projectile attacks with surprisingly-high speed.

- Ganmen Spectrum: By moving his head around at high speeds, Ivankov makes it look like he's multiplied his head. In the anime, the rate at how he moves his head around was enough to even confuse a Pacifista's visual sensors.

- Galaxy Wink: While moving his head around in Ganmen Spectrum, Ivankov winks at an opponent. Due to the great speed, this variation of his Death Wink attack is multiplied, as if several heads were winking all at once, at an opponent; much like a gatling gun.
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Re: Fighting Styles (One Piece)

Post by Kirito Gekko on Sat Jul 02, 2016 11:10 pm

Fishman Karate:

- Hyakumaigawara Seiken: A hard punch that can send an opponent flying. Kuroobi claims that this attack is so strong that it can break through one hundred tiles.

- Wanto Giri: Kuroobi slams his arm-fin into the back of his opponent's neck.

- Itomaki Kumite: Done underwater, Kuroobi wraps his ponytail around the opponent's waist to prevent them for escaping.

- Kaisoku: Harakudashigeri: An underwater attack, Kuroobi darts forward and uses the momentum to deliver a savage side kick to the opponent's stomach.

- Ka Ka Kakato Otoshi: Done underwater, Kuroobi spins and hits his opponent with the heel of his foot.

- Kachiage Haisoku: Done underwater, an inner-sole kick to the chin of Kuroobi's opponent.

- Jodan Bakusho: Done underwater, this is an open-palm attack to the chin of Kuroobi's opponent.

- Appakushi Chokka Koro: Done underwater, Kuroobi grabs his opponent then swims extremely fast to the ocean floor where the pressure of the ocean wreaks havoc on the opponent's body.

- Senmaigawara Seiken: A much stronger version of the Hyaku Maigawara Seiken, Kuroobi claims that this move is the "true essence of Fishman Karate". It can break through one thousand tiles, and kill a human with one shot.

- Kaimen Wari: Using a karate chop, Capote can split the very ocean itself in order to send a shock wave to attack an enemy.

- Karakusagawara Seiken: Jinbe punches at a fair distance from the intended target(s), so instead of the fist connecting, it uses the water vapor in the air to release a shock wave that sends them flying. This move is similar to Bartholomew Kuma's Pad Cannon with the only difference being that the shock waves are not concentrated upon being released; but in exchange, it has a much wider area of effect. This move has a delayed effect, as the shock wave takes a while to affect the opponent(s).

- Gosenmaigawara Seiken: A much-stronger version of the Senmaigawara Seiken. It is a very powerful punch, able to knock out a Demon Guard in one strike. It is used like an uppercut, rather than a straight punch, sending the opponent flying skywards.

- Yarinami: A technique used on a body of water's surface. Jinbe heaves a spear-shaped burst of water with enough force to punch a hole in solid structures. In the anime, Jinbe performed this technique after emerging from the eye of a whirlpool, and then musters up the whirlpool with his webbed hands and throws it into the target(s) in the form a piercing cyclone of water.

- Samehada Shotei: A simple palm block with enough force behind it to slap away a sword swing from the shadow-powered Gekko Moriah.

- Samegawara Seiken: A powerful straight punch that is strong enough to send the shadow-powered Gekko Moriah reeling.

- Uchimizu: Jinbe hurls a simple droplet of water at his opponent, which can become a deadly bullet with the kinetic force created by his immense fishman strength.

- Nanasenmaigawara Mawashigeri: Jinbe performs a roundhouse kick, which is strong enough to block the gigantic Wadatsumi's punch and break one of his fingers.

- Gyojin Karate Ogi: Buraikan: Possibly the most powerful technique of Fishman Karate seen so far, Jinbe hurls a pack of water in his hands and shoots a powerful water shock wave that pierces through his opponent's body. It is so powerful that it even pierced through Wadatsumi's giant form.

- Yabusame: Hody first wets his arm, then he uses his massive strength to throw many drops of water, which are converted into deadly arrows through mere kinetic force.

- Umidaiko: Hody punches the water in front of him pushing it at his opponent and sending a shockwave through it. The shockwave hits the opponent dealing great damage and leaving a pressure mark on his body.

- Yonsenmaigawara Seiken: A much-stronger version of the Senmaigawara Seiken. It is a very powerful straight punch that sends the opponent bigger than Hack flying backwards.

Fishman Jujutsu:

- Mizugokoro: The primary technique of this style that the user initiates by first performing a bowl-shaped gesture with his webbed hands (one hand over the other) while underwater right before giving the water itself around him a mighty yank. This allows the user to physically grab and redirect currents as if he were manipulating cloth.

- Kairyu Ipponzeoi: A technique used by Jinbe performed after Mizugokoro. He heaves the current upward, where it erupts from the ocean surface as a towering stream of water. This was first seen used in Impel Down's exterior bay in order to lift a makeshift raft onto a Marine battleship. Jinbe can generate multiple water streams like these if necessary.

- Murasame: A technique used by Hody. He throws the water which takes the shape of a flock of sharks which bite his opponent.
Kirito Gekko

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Re: Fighting Styles (One Piece)

Post by Kirito Gekko on Sat Jul 02, 2016 11:11 pm


The Geppo allows the users to actually jump off the air itself, allowing them to stay in the air for much longer than usual. CP9 members can use this technique to cross great distances without ever touching the ground, or set themselves up for swift, aerial attacks.

- Tekkai "Utsugi": This form of Tekkai is used entirely as a counter instead, where the purpose is not to absorb damage from the attack, but to transfer the shock of the attack back to the attacker, which can lead to broken bones in a normal human body.

- Tekkai Kenpo: Using Tekkai Kenpo, Jabra is able to move while using Tekkai. Tekkai Kenpo is also an entire fighting style, with various techniques of its own.

- Tekkai Kenpo "Okami Hajiki": After hardening his hands with Tekkai, Jabra punches his opponent.

- Tekkai Kenpo "Roga no Kamae": Simply called Rōga for short. Rōga is one of Jabra's forms of Tekkai Kenpō.

- Tekkai Kenpo "Roba no Kamae": A form of Tekkai Kenpō, in which Jabra seems to combine Tekkai with Soru in order to move at extreme speeds.

- Rokaru Area Network: While moving at high speed, Jabra slashes at his opponent with both hands. Because of his high speed, it appears as if he was attacking with multiple hands.

- Tekkai Kenpo "Don Poro": A punch to the opponent's stomach with Tekkai in use.

- Tekkai Kenpo "Matenro": Jabra flips onto his hands, then kicks his opponent up into the air.

- Tekkai "Rin": Blueno uses Tekkai and kicks one leg into the ground and starts rotating his legs at a fast speed, causing his legs to simultaneously slam into the ground on a set path toward his opponent.

- Tekkai "Sai": After using Geppo to project himself towards his opponent, Blueno uses Tekkai to harden his body, smashing the enemy.

- Tekkai "Go": Used by Blueno and Kumadori. Visually, the move differs from the ordinary Tekkai in that the user visually tenses his body even further while standing still; the ordinary Tekkai could be activated seamlessly.

- Tekkai "Sansetsu Lariat": Shuzo throws his arm back, hardens his body with Tekkai, and finally swings his arm forward. This attack is strong enough to counter one of Sanji's kicks, but its full effects are not shown due to it being deflected.

- Shigan "Oren": Used by Lucci. This attack is simply a rapid-fire version of the normal Shigan technique that hits the enemy multiple times.

- Tobu Shigan "Bachi": Used by Lucci. A projectile version of Shigan that fires sharp compressed air bullets from the fingers, similar to "Rankyaku", and are therefore able to pierce Luffy's rubber body. Unlike all other versions, this type of Shigan is launched by flicking instead of jabbing.

- Tobu Shigan "Mitsubachi": Same as above, except Lucci launches it three times in three rows.

- Tobu Shigan "Hibachi": Same as Tobu Shigan: Bachi, except that the projectile is a fireball, possibly created through friction, that burns the victim upon impact.

- Gekko Jusshigan: A combination of Jusshigan and Geppo. After using Geppo to get himself into the air and subsequently avoid his foe's attack, Jabra finally uses it to launch himself towards his airborne target in a vertical drop. The added momentum and the vulnerable target makes the following Jusshigan more effective, and harder to avoid.

- Shigan Cue: In this attack, Kumadori uses his blunt staff in the same way a finger is normally used in Shigan. The Q in the name is a reference to a pool cue, which is held in the same manner that Kumadori wields his staff.

- Shishi Shigan: Rather than using his own fingers, Kumadori shapes his hair into the form of hands and repeatedly uses the fingers of said hands to rapidly jab the opponent, similar to Lucci's Shigan "Madara", but less powerful.

- Jugon: This is a very strong punch which is done at the same speed as Shigan, making it even more powerful.

- Jugon Ogi "Fukuro Dataki": A rapid-fire version of Jugon, in which Fukuro unleashes a flurry of punches at the enemy while using Soru to move around him, in order to strike from all directions.

- Shinaru Shigan "Whip": In this attack, Kalifa pulls back her arm as if to use a normal Shigan attack, then whips her arm out at the opponent at high speed, causing her arm to appear as if it is bending like a whip would, and hits the enemy with her finger. The whip aspect of this variation results in the added effect of the target being thrown forcibly backwards.

- Shigan "Five": Used by Shuzo, he does Shigan with all five fingers on one hand.

- Shigan "Ten": Used by Shuzo, he does Shigan with all ten fingers on both hands similar to Jabra's Jusshigan.

- Rankyaku "Hyobi": Rob Lucci creates a large, powerful Rankyaku in the shape of a swirl, which is launched at the enemy like a razor blade. When it hits the opponent, he/she is damaged and stunned, with an ability to send him/her flying if they get caught in mid-air by it.

- Rankyaku "Gaicho": Lucci creates a large Rankyaku in the shape of a bird, but instead of using his legs, he uses his claws in his half-leopard form. This Rankyaku has a much wider range, greater attack power, and is capable of cleaving steel - something not witnessed from other variations. The cut also seems more focused, instead of flickering and jagged like a normal Rankyaku.

- Rankyaku "Sen": The air is blasted straight ahead in a line towards the opponent like a bullet, instead of in a curve as witnessed in the normal version.

- Rankyaku "Hakurai": A much more powerful form of Rankyaku that is used by using both legs, it appears to cut the air in a larger area. It was shown to be equivalent in strength to Zoro's Nanajūni Pound Hō.

- Rankyaku "Ran": After using Geppo to launch himself into the air, Kaku stabs his swords into the ceiling to stay in the air, then launches multiple Rankyaku with both legs. Each cut is smaller than a normal Rankyaku.

- Rankyaku "Rodan": Kaku uses an upward Rankyaku with both of his legs, creating a large cut similar in appearance to a dragon's fang.

- Rankyaku "Shuriken": Kaku fires multiple Rankyaku blades in the shape of shuriken.

- Rankyaku "Koro": In this attack, the Rankyaku-cut skips across the ground, bouncing in curves towards the opponent.

- Rankyaku "Lupus Fall": In this powerful attack, Jabra shoots four Rankyaku projectiles, each in the shape of a wolf, straight at the opponent. Because of their unusual shapes, these Rankyaku seem to explode upon contact rather than cutting, much like compressed air bullets rather than air blades.

- Rankyaku "Renge": In this attack, Rankyaku is performed with both legs instead of one, causing multiple cuts on either side of the opponent.

- Kamisori: A combination of Geppo and Soru, where Lucci uses Soru in a zigzag motion in midair, allowing extremely fast movements in three dimensions, other CP9 agents have also shown to use this technique or a similar one allowing them to move through the air at great speed.

- Kami-e: The Kami-e makes the users' body go limp in order to avoid any attacks, and float like a piece of paper.

The Rokuogan is the secret and ultimate attack of the Rokushiki style. Rob Lucci states that only those who have absolute mastery of the other six skills can have access to this seventh skill.

- Rokushiki Ogi: Rokuogan: This is the ultimate Rokushiki technique that can damage an opponent internally, similar to the Impact Dial, or of equal or more strength to the Reject Dial, but the technique is considered to be much more powerful, and can be performed without the side effect of great pain to the user. It appears to be two fists held at close range that can damage the opponent with a blast powerful enough to cause even Luffy to cough up blood and come close to death.

Last edited by Kirito Gekko on Thu Jul 06, 2017 4:04 am; edited 1 time in total
Kirito Gekko

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Re: Fighting Styles (One Piece)

Post by Kirito Gekko on Sat Jul 02, 2016 11:12 pm


- Hanauta Sancho: Yahazu Giri: a technique in which the user slashes an opponent at such a fast pace that it appears that they did not attack at all (in fact, to the casual observer it would look like the user simply walked past the victim). Only when a certain amount of time has passed, which is approximate to the time the user walks ten feet away, or three steps (verses, as the name suggests), does their opponent only realize the attack. It seems to employ elements of iai (instant sword-draw-and-resheath) since it is generally initiated (though not always) with the user moving towards the intended target(s) with an unsheathed blade and walks past them before sheathing it back. It is usually at this point that the victims start manifesting and feeling the effects of this high-speed attack. The actual attack itself however, is never seen clearly due to the speed implemented. The technique is highly versatile, since with it, the user can slash multiple targets at once and if they so wish, the damage they inflict can be as fatal or as incapacitating as they like.

- Aubade Coup Droit: a thrusting technique with the sword that apparently creates a highly compressed blast of air with enough power to burst its way through a thick wall as if fired from a gun.

- Prelude: Au Fer: a technique in which the user slashes an opponent's weapon almost instantaneously. Apparently intended to disarm the opponent by destroying whatever weapon they might be wielding at close range.

- Gavotte Bond en Avant: a sword thrusting technique in which the user propels himself forward in order to strike an opponent.

- Polka Remise: a technique in which the user delivers several thrusts against an opponent. Visually, due to the user's speed, it looks as if they are thrusting with several swords.

- Swallow Bond en Avant: an aerial version of Gavotte Bond en Avant.

- Quinte Tierce Fantasia: Used in conjunction with Party Music, Brook uses a swift draw-and-sheathing technique while his opponents are still under the influence of the hypnotic nature of the musical technique. The mechanics of this technique may be similar to Hanauta Sancho: Yahazu Giri. It should be noted that Quinte and Tierce are words describing two different types of fencing parries, and may imply how Brook moved his arm in order to use this technique.They also are two type of note spacing Quinte being a five notes space and Tierce being a three notes space.

- Kasuriuta: Fubuki Giri: Combining Hanauta Sancho: Yahazu Giri and his Devil Fruit ability, Brook does the same thing Yahazu Giri does but he sheaths his sword from top to bottom and the streak mark he creates with his "chilled" sword freezes the opponent's blood. Brook claims that the wind produced from his sword's slashing in this technique contains the essence of the chilling winds of the underworld itself.

- Ekakiuta: Hitoyogiri: This is another swift draw-and-sheathing technique that slices the opponent's torso with three horizontal freezing cuts.

- Nemuriuta Flanc: a technique wherein the user swipes his weapon over a violin like a fiddle and plays a soothing melody which makes the user's enemies fall asleep. This allows him to score a free hit on the sleeping enemies. The main drawback however is that allies of the user are also susceptible to falling asleep as well.

- Party Music: Brook uses his music to hypnotize his opponents into believing they are at a night festival. This way, his opponents not only drop their guards, but they are also made vulnerable to suggestions.
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