Magic, the Fundamentals

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Magic, the Fundamentals

Post by Kirito Gekko on Tue Sep 06, 2016 4:35 am

Magic:

Information:
Magic is made up of six elements; Fire (火 Hi), Water (水 Mizu), Wind (風 Kaze), Earth (土 Tsuchi), Yin (陰 In), and Yang (陽 Yō). It is further classified into four categories; Fire Mana that covers heat, Water Mana that covers life and healing, Wind Mana that covers outside Divine Protections, and Earth Mana that covers inside Divine Protections. Some incantations for each element are Goa for fire, Huma for water, Fura for wind, Dona for earth, and Shamak for Yin.

The strength of spells starts from the original incantation and increases by adding El, Ur, or Al (example: Goa, El Goa, Ur Goa, and Al Goa for fire). Yin spells cover debuffs while Yang spells cover buffs. An ordinary person is considered to be well off if they are compatible with either fire, water, wind, or earth. Although incantations are generally used to cast spells, if the user is experience enough they can cast them without saying anything.

Learning the Magic:

There are all different elements and levels you can learn of the magic Plus there are some spells that can be learned as well. Each Character may choose two elemenst of their choice, one of which will be primary, and the other secondary.

Basic Element: 500 wc
El Spell: 1,000 wc
Ur Spell: 2,000 wc
Al Spell: 3,000 wc


Spells:

Fire

Spoiler:
Goa: A basic flame spell that conjures a menial amount of fire. Melee range

El Goa: Same as goa in concept, but the flames can now expand outwards of a few meters in total size. 10M range

Ur Goa: Can now conjure flames outside of general location, and these flames can become denser and more potent that generic fire. These can spontaneously combust, or create explosions. This is where you start to see blue flames, or conjuring flames several meters away. -Can not conjure flames on persons- 30M range

Al Goa: Can now completely control flames to their fullest extent, density , heat, etc. These are governed by energy of course, with a max range of 75 meters.


Wind:

Spoiler:
Fura: A basic wind spell which creates a gust of wind from the user. Melee Range

El Fura: A more refined wind spell, capable of maintaining a constant gust of wind. 10M range

Ur Fura: Allows the user to create massive gusts and small tornadoes, their cutting power increasing significantly. 30M Range

Al Fura: Can create constant violent winds on par with tornadoes withing ranges, but not further control them upon said creation. Of course previous effects as well. 70M range



Water:

Spoiler:
Huma: A basic water spell that allows the user to create and control small amounts of water/ice

El Huma: Creates a more refined water spell capable of branching outwards, as well as ice. simpler constructs still. 10M

Ur Huma: Allows the user to create several constructs of ice/water at once, with increased range -up to 30 m- or larger constructs as opposed to several.

Al Huma: The user can now create amass amounts of water/ice, similar to a river or large pond. range increased to 75M. These forces can be on par with large tidal waves -not a full on tsunami-
Earth:

Spoiler:
Dona: A basic earth spell that allows the user to create earth similar to large boulders. Melee Range

El Dona: Can create and manipulate large portions of earth similar to a small mountain. 10M

Ur Dona: Can now create and manipulate earth into very specific objects, as well as accumulative size of buildings. 30M range

Al Dona: Creates create life-like objects and constructs, massive in size, with full control from even a distance. 75M range


Yin: WIP

Spoiler:
Shamak:

El Shamak:

Ur Shamak:

Al Shamak:

Yang: W.I.P

Spoiler:
Jiwald:

El Jiwald:

Ur Jiwald:

Al Jiwald:
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Kirito Gekko
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