~Administrative Council~
Kirito Gekko
Tenjinsai Bushinji
Kuroishi Homura
~Managers~
Kumo
~Moderators~
~Lead Moderators~
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Aria (Naruto)
~Sub-Moderators~
Bleach
Chaos Kaiz
Naruto
Vacant
One Piece
Kite
Koga Senju
~Support~
Mikoto Kurokei
(Tests & Ranks)
~Content Team~
Himurotaiki
Kirito Gekko
Tenjinsai Bushinji
Kuroishi Homura
~Managers~
Kumo
~Moderators~
~Lead Moderators~
Fabled (Bleach)
Aria (Naruto)
~Sub-Moderators~
Bleach
Chaos Kaiz
Naruto
Vacant
One Piece
Kite
Koga Senju
~Support~
Mikoto Kurokei
(Tests & Ranks)
~Content Team~
Himurotaiki
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Zankensoki - The Shinigami Arts
Page 1 of 1
Zankensoki - The Shinigami Arts
Zan-Ken-So-Ki, these words represent the four core disciplines that every shinigami must know to graduate from the Shin'o Academy.
Zan represents Zanjutsu, the art of combat using a Zanpaktou. The Zanpaktou will be most shinigamis primary weaponry when battling the threats of the world. When first given to you your weapon is an Asauchi, essentially a blank slate for you to imprint upon. Over time you will imprint your soul upon the blade and it's powers will manifest themselves in the form of the Zanpaktou's spirit.
Ken represents Hakuda, the art of hand to hand combat that shinigami use. Powerful in its own right, those who master the art of Hakuda are a force to be reckoned with. They have the ability to strike down the strongest of foes with only their bare hands.
So represents Hohou, the art of movement. Hohou is critical to any veteran shinigami's arsenal. Shunpou is the staple of a shinigami's technique repertoire. Being able to move quickly is key to survival in combat; Mastery of shunpou can be the difference between life and death.
Finally there is Ki which represents Kidou. Kidou is the ability to manipulate and weaponize ones own Reiryoku or Spiritual Energy. When wielded properly by a master the art of kidou can be incredibly devastating to ones enemies and a powerful shield to protect oneself.
Below will be listed all of the relevant techniques a shinigami will be able to learn on their journey to greatness. Study hard, train harder, and earn your place in the annuls of history.
Note: You are limited to learning 3 techniques per week of your choice. This is to prevent people from just spamming posts and learning everything as quick as possible. This is not a race, it is a marathon take your time and vary your role play.
Zanjutsu:
Hakuda:
Hohou:
Kidou:
Zan represents Zanjutsu, the art of combat using a Zanpaktou. The Zanpaktou will be most shinigamis primary weaponry when battling the threats of the world. When first given to you your weapon is an Asauchi, essentially a blank slate for you to imprint upon. Over time you will imprint your soul upon the blade and it's powers will manifest themselves in the form of the Zanpaktou's spirit.
Ken represents Hakuda, the art of hand to hand combat that shinigami use. Powerful in its own right, those who master the art of Hakuda are a force to be reckoned with. They have the ability to strike down the strongest of foes with only their bare hands.
So represents Hohou, the art of movement. Hohou is critical to any veteran shinigami's arsenal. Shunpou is the staple of a shinigami's technique repertoire. Being able to move quickly is key to survival in combat; Mastery of shunpou can be the difference between life and death.
Finally there is Ki which represents Kidou. Kidou is the ability to manipulate and weaponize ones own Reiryoku or Spiritual Energy. When wielded properly by a master the art of kidou can be incredibly devastating to ones enemies and a powerful shield to protect oneself.
Below will be listed all of the relevant techniques a shinigami will be able to learn on their journey to greatness. Study hard, train harder, and earn your place in the annuls of history.
Note: You are limited to learning 3 techniques per week of your choice. This is to prevent people from just spamming posts and learning everything as quick as possible. This is not a race, it is a marathon take your time and vary your role play.
Zanjutsu:
- Spoiler:
- Below are all the Zanjutsu techniques and their requirements that shinigami are able to learn. You can also receive a 20% reduction to the necessary WC if taught by another character that already knows it.
Hozuri:- Spoiler:
A simple but precise slash technique which is meant to lightly graze and cause superficial wounds.
Requires a 1 in Weapons - Zanpaktou. 500 WC to master.
- Spoiler:
A two-handed Kendo technique that has the practitioner bring the sword down with enough force that it can cut an opponent in half right down the middle.
Requires a 2 in Weapons - Zanpaktou. 700 WC to master.
- Spoiler:
A pinning technique which aims to subdue an opponent and immobilize them on the ground using ones murderous intent alone. Urahara suspends the tip of his cane just millimeters from his opponent's face after he has already struck them down.
Requires a 2 in Weapons - Zanpaktou. 700 WC to master.
- Spoiler:
A two-handed, overhead slash which cleanly and precisely cleaves an opponent's head in twain, regardless of its size.
Requires a 3 in Weapons - Zanpaktou. 1,000 WC to master.
- Spoiler:
A technique where multiple blade movements take place so fast that they can literally shred a target into pieces.
Requires a 3 in Weapons - Zanpaktou. 1,400 WC to master.
- Spoiler:
A precision cut of extreme force and speed. It can casually slice through large, multi-story high opponents protected by steel skin. The opponent can be killed with one swift slash so precise, they are not even aware of it until after it has taken place.
Requires a 4 in Weapons - Zanpaktou. 1,800 WC to master.
- Spoiler:
A sword technique where a single sword attack cuts an opponent in half from one side of the body to the other, cutting them completely in half horizontally, until the target is bi-sectioned.
Requires a 4 in Weapons - Zanpaktou. 2,000 WC to master.
Hakuda:
- Spoiler:
- Below are all the Hakuda techniques and their requirements that shinigami are able to learn. You can also receive a 20% reduction to the necessary WC if taught by another character that already knows it.
Takigoi:- Spoiler:
- The practitioner utilizes this technique to create an opening in their opponents defense. When the target kicks out, the user blocks the attack with their forearm. When the foe moves to kick them with their other foot, the practitioner grabs the blocked foot with their free hand while simultaneously blocking the second attack with their legs. The user subsequently traps the opponents second foot between their legs. With both legs trapped, the target is now open to attack and the user takes advantage of the situation to attack with their free hand.
Requires a 1 in Martial Arts - Hakuda. 500 WC to master.
- Spoiler:
- Holding their hand out to the side, the practitioner performs a simple but effective throw, which violently flips their victim upside down. The victim lands heavily on their back, which knocks the wind out of them.
Requires a 1 in Martial Arts - Hakuda. 700 WC to master.
- Spoiler:
- The practitioner performs an upside-down rotating straddle split, allowing them to deliver multiple kick attacks to a nearby opponent.
Requires a 1 in Martial Arts - Hakuda. 750 WC to master.
- Spoiler:
- The practitioner performs multiple foot stomps on the target's face. The technique is powerful enough to send Ichigo Kurosaki flying and completely shatter his Hollow mask.
Requires a 1 in Martial Arts - Hakuda. 1,000 WC to master.
- Spoiler:
- Throwing their body up into the air, the practitioner makes a shearing movement with their legs, allowing them to move one leg in front of the other, before performing a devastating kick which sends the target flying away with tremendous force.
Requires a 2 in Martial Arts - Hakuda. 1,200 WC to master.
- Spoiler:
- After puncturing their target with the tips of their fingers, the practitioner rips their opponent in half through sheer physical strength.
Requires a 2 in Martial Arts - Hakuda. 1,700 WC to master.
- Spoiler:
- The practitioner performs multiple extremely fast strikes, causing aggravated damage to a target. The technique is powerful enough to shatter a Menos Grande's mask and utterly destroy its body.
Requires a 2 in Martial Arts - Hakuda. 1,900 WC to master.
- Spoiler:
- An open palm strike which can effortlessly shatter a Hollow's head with a single strike.
Requires a 2 in Martial Arts - Hakuda. 1,900 WC to master.
- Spoiler:
- The practitioner extends the index and middle fingers of one hand in unison while they are in contact with an opponent, who is sent flying several meters away.
Requires a 3 in Martial Arts - Hakuda. 2,000 WC to master.
- Spoiler:
- Pulling a finger back against their thumb, the practitioner flicks it at an opponent. The blow carries enough physical force to send the opponent flying a considerable distance away and crashing through multiple physical constructs.
Requires a 3 in Martial Arts - Hakuda. 2,200 WC to master.
- Spoiler:
- The practitioner performs a series of ultra-high-speed punches with both arms. When performing this technique while wearing anti-Hierro armor, Yoruichi Shihōin severely cracked Sōsuke Aizen's first form and destroyed the surrounding portion of the fake Karakura Town in the process.
Requires a 3 in Martial Arts - Hakuda. 2,400 WC to master.
- Spoiler:
- A powerful punch which can destroy much of the target's abdomen, send them flying along a city street, and throw them through a building.
Requires a 4 in Martial Arts - Hakuda. 2,600 WC to master.
- Spoiler:
- A powerful, two-fisted punch used which can totally destroy an opponent in one blow.
Requires a 4 in Martial Arts - Hakuda. 3,000 WC to master.
Hohou:
- Spoiler:
- Below are all the Zanjutsu techniques and their requirements that shinigami are able to learn. You can also receive a 20% reduction to the necessary WC if taught by another character that already knows it.
Shunpou:- Spoiler:
Shunpou is a movement technique which allows the user to move faster than the eye can follow.The focal point which determines the basis of this technique is speed. As speed is the main factor of the technique, the method is best characterized by how fast one can get from point A to point B in the least amount of steps.
Requires 150 Speed and a 1 in Footwork.
- Spoiler:
The practitioner creates at least 15 clones of themselves at once using Shunpo. While they are indistinguishable from the user's true self and mimic their movements, the clones do not last long.
Requires a 3 in Footwork. 2,000 WC to master.
- Spoiler:
The practitioner moves at great speed to avoid an attack, leaving an afterimage which can appear to have taken damage.
Requires 500 Speed and a 4 in Footwork. 2,500 WC to master.
Kidou:
- Spoiler:
Official Kido list:
Learning Techniques:
First and Foremost:
All of the sentences have to be related to the learning of the spell. Also learning doesn't stack.
Example: You can't spend 350 words learning Sai and then say well I'm pretty close so I might as well type 50 more and learn Hainawa because that will equal 400 words. You have to type up a whole new grouping of sentences dedicated to learning a new spell.
Please note that Kyakko cannot be used in combat situations. "Auto-hit" Kido such as Geki and Sai that have drastic effects seemingly instant will in fact act as actual attacks moving towards the enemy, to give them a chance to dodge.
**Note: You may learn kido at a 20% WC reduction if taught by a player Shinigami who already knows the spell.
With that out of the way:
Kidō:
("demon way" or "spirit way"; sometimes translated as Demon Arts; Viz "Soul Reaper's powers"; "Spells") is a form of Shinigami combat that is based on advanced spells that are produced with strong Reiryoku and fall into two categories: Hadō for direct attacks, and Bakudō for battle support. It is one of the techniques in the Zankensoki, the group of Shinigami primary combat skills. Kidō spells are triggered by an incantation. Experienced users can trigger them without an incantation, though the effectiveness of the spell will be diminished.
Each spell is graded on a scale from 1 to 99, the latter being the most powerful and the most difficult to perform. The scale is a measure of difficulty. To use Kidō, a Shinigami must recite the specific incantation for the spell, which is often long and requires a few seconds to speak. The power of a spell relies on the power of the user, as even a low-level spell can be utterly devastating when utilized by a high-class Shinigami. Kidō can also be used for practical purposes as well. Renji Abarai has demonstrated that a kidō spell can be used to light a dark hallway if the spell is tweaked in the right way, with less power. Kidō is commonly seen used in instances of surprise attacks, rather than all-out assaults, being most effective when one's opponent doesn't see it coming. Kidō is also usable with just the spell name and no incantation or spell number.
Hadō:
(lit. "Way of Destruction"): Offensive spells that inflict direct damage to the enemy. Their effectiveness differs depending on the user. It is said that the effectiveness of the higher-ranked spells are beyond imagination
Academy Level Kido:
Other students CANNOT teach other students spells. You must learn them from either an NPC teacher or a high ranking shinigami that has already graduated from the academy. Requires a 1 in Energy Proficiency.- Spoiler:
Bakudo:- Spoiler:
Bakudo # 1: Sai - 350 Words- Spoiler:
Meaning: Restrain
Description: Shoots a golden (restraint) Kanji of reiryoku out of user's hand that attempts to bind the opponents arms behind their back if it hits; less experienced users can only shoot kanji the size of their torso, while advanced Kido users can produce Kanji the size of the average full grown adult.
Incantation: Unknown.
Bakudo # 4: Hainawa – 400 words- Spoiler:
Meaning: Crawling Rope
Description: An energy rope shoots from the users hand and tries to entangle the target's arms. May not be controlled; point and shoot.
Incantation: Unknown.
Bakudo # 8: Seki – 425 words- Spoiler:
Meaning: Repulsion
Description: Creates a round shield in front of the user that seems to temporarily paralyze and repel whatever strikes it within reason; a Seki is not going to block a hit from a legendary warrior. Reiryoku based.
Incantation: Unknown.
Bakudo # 9: Geki – 455 words- Spoiler:
Meaning: Strike
Description: Shoots a cone of red light 120 degrees in front of the user, trying to bathe the target in red light and completely paralyze them.
Incanation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
Bakudo # 11: Horin – 455 words- Spoiler:
Meaning: Disintegrating Circle
Description: Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. The end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kido is able to connect with another one of itself if both have captured a target and bind them together.
Incantation: Unknown.
Bakudo # 21: Sekienton – 460 words- Spoiler:
Meaning: Red Smoke Escape
Description: Creates a blast upon activation and is used like a ninja's smoke bomb, shrouding the area in red smoke up to 15 feet around the user; advanced kido users can extend that radius to 20 feet. Does not immediately remove you from combat.
Incantation: Unknown.
Bakudo # 26: Kyakko – 600 words- Spoiler:
Meaning: Curving Light
Description: Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object. *Can not be used in combat. Must deactivate it before attacking. Users 30,000 reiatsu above your own can see through it.
Incantation: Unknown.
Bakudo # 30: Shitotsu Sansen - 650 words- Spoiler:
Meaning: Beak-Piercing Triple Beam
Description: Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of a perfect triangle.
Incantation: Unknown.
- Spoiler:
Hado # 1: Sho – 350 words- Spoiler:
Meaning: Thrust
Description: Pushes reiryoku from the user's hand that attempts to blow the target away from the caster.
Incantation: Unknown
Hado # 4: Byakurai -400 words- Spoiler:
Meaning: Pale Lightning
Description: The user fires a concentrated, powerful lightning bolt from their finger.
Incantation: Unknown
Hado # 11: Tsuzuri Raiden – 457 words- Spoiler:
Meaning: Bound Lightning
Description: Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.
Incantation: Unknown
Hado # 19: Jugeki Byakurai - 500 words- Spoiler:
Meaning: Heavy-Strike Pale Lightning
Description: A modified version of Hadō #4, Byakurai.
Incantation: Unknown
Hado # 31: Shakkaho – 700 words- Spoiler:
Meaning: Shot of Red Fire
Description: Fires a ball of red energy at the target.
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
Hado #32: Ōkasen- 730 words- Spoiler:
Meaning: Yellow Fire Flash
Description: Fires a wide arc of yellow energy at a target. It's width and length are almost unavoidable at close range.
Incantation: None
Hado # 33. Sōkatsui – 750 words- Spoiler:
Meaning: Blue Fire Crash Down
Description: Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power.
Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."
Vice Captain Level Kido:
This is the more advanced form of kido that's used by vice captains or high seated officers. Requires a 2 in Energy Proficiency to learn.- Spoiler:
Bakudo:- Spoiler:
Bakudo # 37: Tsuriboshi - 800 words
Meaning: Suspending Star
Description: Tsuriboshi is primarily used to catch. The spell creates a ball of blue energy that fires out six "ropes" from its center. The "ropes" attach themselves to any sturdy nearby object and the energy in the center solidifies into a flat elastic-like cushion. The spell can stop falling objects similar to a safety net.
Incantation: Unknown
Bakudo # 39: Enkosen - 830 words
Meaning: Round Lock Fan
Description: Enkōsen is primarily used for defense. The practitioner can use either both hands or his/her Zanpakutō in a blocking motion. The spell generates a dull yellow energy, which takes the form of a large spinning disk of condensed reiatsu, in front of the practitioner, blocking an opponent's attack within reason. Reiryoku based.
Incantation: Unknown
Bakudo # 58: Kakushitsuijaku - 1,350 words
Meaning: Summoning of the Tracking Sparrows
Description: The practitioner draws a circle, with the appropriate symbols set apart in four quadrants upon the ground, using a black powder. When they place their hands palms down just under the circle to activate the spell, the circle glows with a blue light as the symbols within the circle are animated, causing various numbers to appear within until the specific set is found. Target must be in the same dimension and you must know the target; both their reiatsu and have something of theirs.
Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain."
Bakudo # 61: Rikujokoro – 1,380 words
Meaning: Six Rods Prison of Light
Description: The practitioner points his/her index finger at the target, generating a spark of yellow energy in front of the user, which summons six thin, wide beams of light that shoot from the spark and towards target's midsection from six different directions to hold them in place. The target is unable to move any part of their body, including the parts which were not struck by the beams. If one beam hits, the other five lock on.
Incantation: "Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!"
Bakudo # 62: Hyapporankan – 1,390 words
Meaning: Hundred Steps Fence
Description: The practitioner, generating a blue-white glowing rod of energy in his/her hand, throws it at the intended target. It multiplies into a hundred more rods, which, raining down on the target, pin him or her against a solid surface and completely immobilize them. It is hard to dodge in a small area.
Incantation: Unknown
Bakudo # 63: Sajo Sabaku – 1,500 words
Meaning: Locking Bondage Stripes
Description: The practitioner, raising his/her palm up to the target, closes his/her hand into a fist. The user calls forth yellow energy, taking a form of very thick rope, which ensnares the opponent, similar to Bakudo #4 but much stronger, instead binding the upper body of the target.
Incantation: Unknown
Bakudo # 73: Tozansho – 1,700 words
Meaning: Inverse Mountain Crystal
Description: As the spell ignites at a single point, blue energy extends upward to four points, which creates an inverted pyramid that solidifies into a barrier around the caster. The spell is usable around other already active spells. It can be used to trap others inside of it.
Incantation: Unknown.
Hado:- Spoiler:
Hado # 54: Haien – 1,400 words
Meaning: Abolishing Flames
Description: The practitioner fires an oblong blast of purple spiritual energy from their hand that erupts and immolates a target completely when it makes contact.
Incantation: Unknown.
Hado # 58: Tenran – 1,450 words
Meaning: Orchid Sky
Description: The practitioner, levitating their Zanpakutō, lightly hits one end, causing it to spin like a fan. The practitioner, stopping it, creates a widening tornado-like blast, which is fired forward toward the target. A hand is usable as a catalyst of the spell if the Zanpakutō is not available.
Incantation: Unknown
Hado # 63: Raikohou – 1,450 words
Meaning: Thunder Roar Sear
Description: A lighting-type attack. The practitioner, generating yellow spiritual energy into his/her hand, forms an orb, which is fired at the target with a massive concentrated strike of energy. The effect has devastatingly destructive results.
Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"
Hado # 73: Soren Sokatsui – 1,645 words
Meaning: Twin Lotus Blue Fire, Crash Down
Description: An advanced form of Sōkatsui, it has twice the effectiveness. The practitioner, generating blue spiritual energy with his/her index and middle fingers, fires it as a concentrated blast at the intended target. It is essentially a doubled version of Hadō #33, Sokatsui, as the user fires "two" blue bursts of blue spiritual energy with much greater potency than the single shot variety.
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens."
Captain Level Kido:
These are the strongest and most difficult to learn Kidou spells. Only the most talented and dedicated practitioners will be able to learn these techniques. Requires a 3 in Energy Proficiency.- Spoiler:
Bakudo:- Spoiler:
Bakudo # 75: Gochutekkan – 1,660 words- Spoiler:
Meaning: Quintet of 1 kan Iron Pillars
Description: As the practitioner clasps their hands together, five small yellow orbs with skinny tails emerge from between their clasped hands. Moving up above their head, they form into a circle of five. The practitioner, raising their clasped hands up above their head, lowers them downwards, sending the orbs into the ground. As a bright light is generated in the sky above the intended target, five incredibly tall and thick pillars, which are connected to each other by chains, pin the target to the ground.
Incantation: "Walls of iron sand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end."
- Spoiler:
Meaning: Heavenly Rickshaws in Silken Air
Description: Transmits one's voice to a large number of people simultaneously, often utilized during large-scale battles. Tenteikūra is primarily used for communication. The practitioner draws symbols upon his/her arms, hands, and the ground using a black powder. The practitioner, placing his/her palms away in front, generates a glowing rectangular box, and enacts various movements of the hands to create various root-like extensions in the air, which connect to the glowing rectangle. Upon placing his/her hands up to the rectangle and activating the spell, the root-like extensions glow, creating a network extending out from the rectangle. The spell transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell, to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster. Can only send messages to people in the same dimension and within a reasonable distance.
Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."
- Spoiler:
Meaning: Splitting Void
Description: A defensive wall is created to protect against an enemy's attack. The practitioner creates a translucent barrier in the form of a large rectangular wall. According to Byakuya it is capable of stopping Kidō-based attacks with power up to level 89.
Incantation: Unknown
Bakudo # 99: Kin – 3,000 words- Spoiler:
Meaning: Seal
Description: The practitioner holds their palms away from themselves, with their arms extended out to the sides, and clasps their hands together, with the fingers intertwined intricately. The spell binds the arms of a target to their back like Bakudō #1, but with spiritual fabric and iron shafts. The practitioner slams his/her fingers into the ground, releasing white spiritual energy which forms into a white fabric. As the fabric wraps around the opponent completely, covering him/her from head to toe (First Song), the opponent, being stabbed by numerous metal bolts (Second Song), is smashed with an immense metal cube from above (Final Song)
Incantation: "First Song - Halting wrap"
"Second Song - Hundred Serial Bolts"
"Final Song - Full Ban Great Mount"
Hado:- Spoiler:
Hado # 88: Hiryugekizokushintenraiho – 2,450 words- Spoiler:
Meaning: Flying Dragon-Striking Heaven-Shaking Thunder Cannon
Description: A high-level Hadō which only Kidō masters can use. The practitioner raises his/her arm forward and outstretched, occasionally using their free hand to grip the firing arm for extra support, with the palm facing flat toward the target, and fires a gigantic beam of electrical and spiritual energy which creates an enormous explosion
Incantation: Unknown
Hado # 90: Kurohitsugi – 2,760 words- Spoiler:
Meaning: Black Coffin
Description: Kurohitsugi is a high-level Kidō which seals its target in a black spiritual coffin. The practitioner generates a purple/black spiritual energy which, enveloping the target with a powerful torrent of gravity, takes the form of a box of black energy, covered in several spear-like protrusions. The spears, piercing the box, lacerate the one inside from head to toe. The spell is very difficult to use,
Incantation: "Seeping crest of turbidity. Arrogant vessel of lunacy! Boil forth and deny! Grow numb and flicker! Disrupt sleep! Crawling queen of iron! Eternally self-destructing doll of mud! Unite! Repulse! Fill with soil and know your own powerlessness!"
Hado #91: Senju Koten Taiho – 3,000 words- Spoiler:
Meaning: Thousand-Hand Bright Heaven Culling-Sear
Description: The user generates around ten pink energy points in the air around them and fires them all at the same focal point where the intended target resides. The culminating explosion is exceedingly devastating as a condensed blast of spiritual energy befitting of a #90+ Kido.
Incantation: "Limit of the thousands hands, respectful hands, unable to touch the darkness. Shooting hands unable to reflect the blue sky. The road that basks in light, the wind that ignited the embers, time that gathers when both are together, there is no need to be hesitant, obey my orders. Light bullets, eight bodies, nine items, book of heaven, diseased treasure, great wheel, grey fortress tower. Aim far away, scatter brightly and cleanly when fired"
Hadō #93 Tsuinhiryugekizokushintenraiho - 3,300 words- Spoiler:
Meaning: Twin Flying Dragon-Striking Heaven-Shaking Thunder Cannon
Description: This technique is essentially a stronger version of the original, Hadō #88 Hiryugekizokushintenraihou. Instead of being fired from one hand the caster will use both hands to fire two beams that will intermingle. The combined energy will comprise a much larger beam to more devastating effect.
Incantation: Unknown
Additional Details: Created by Tenjinsai Bushinji. To learn this Kidou they must be taught by him or someone who has learned it from him.
Hadō #99 Goryūtenmetsu - 4,000 words- Spoiler:
Description: Upon activation, energy ruptures a large area around the user, causing the ground to rise up in pillars, before rising into the air to form an enormous dragon above the user.
Incantation: Unknown
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Fri Aug 18, 2023 2:32 pm by Kirito Gekko
» Role-play Rules and Guidelines
Fri Aug 18, 2023 2:23 pm by Kirito Gekko
» Kamashi Clan reunited again, Curio's training begins
Sun Aug 13, 2023 7:32 pm by Kirito Gekko