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The Official Stat System

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The Official Stat System Empty The Official Stat System

Post by Tenjinsai Bushinji Wed Jun 28, 2017 12:30 am

Alrighty, first thing is first. We are not completely throwing away the old stat system, but kind of modifying it in a way. The way that it will be represented now with be more focused on the individual stats instead of overall growth while also creating a more realistic growth curve as the character progresses. In essence, the further along you go, the harder it will be to become stronger in a particular area. In the same light, it is much easier to get stronger right off the bat, as it would be normally since you are just learning a specific thing so there is a great deal of room for improvement. I will go into further detail below regarding how the system has been tweaked but for the most part it is the same. All of the stats still do the same thing and none of them have been removed and no new stats have been added. Most importantly though, there are two very specific changes that will take place.

#1: You can now cap your character in every stat with enough work with the cap being set at 250. Previously you could not cap in a specific stat that was opposite your class. With the increased difficult of your class' opposite stat, I have now seen it fit to allow that.

#2: While your natural stats will cap out at 250 you can exceed that limit with the use of releases and abilities. For example, if you have 250 Strength, and you have an ability that increases your Strength by 10, then it would be boosted to 260 for the duration of that ability.

The system works off of points. To obtain these points you post, for each 1k of power you gain through posting you get 5 points to distribute. When you start off, you have 5 points in each stat to begin.

Energy Speed: In order to know how fast your energy attacks move simply do a simple equation. 80% of energy + 20% of Speed = X. Now when you have your value X that is what your energy speed will be. It will operate the same as your normal attack speed, but for energy based attacks. In many cases, rounding will be unavoidable here, so just keep track of the resulting fractal number and log it in your character sheet. For combat purposes though the whole number is what your energy speed will be.

Agile: The faster set of characters. Faster characters have a much higher chance of hitting what they want. Opposite stat is Stamina.

Brutes: The stronger set of characters. Stronger characters cause more damage to what they hit, do better at blocking and can lift more. Opposite stat is Speed.

Tanks: Characters who can last a set of time. Characters with more stamina, can take a lot more damage before falling. Opposite stat is Perception.

Geniuses: Characters who are best at energy based attacks. Characters with more Energy can use more kido at higher levels, and energy based attacks will be stronger compared. Opposite stat is Strength.

Eagle Eyes: Characters who can perceive things going on around them at a heightened rate. They are cool under pressure and can see things coming at them. Opposite stat is Energy.

Once your character is approved, make a thread in the CHARACTER SHEET section with your stats in it. If you are a new player at 5k power, it means 5 everywhere. If you start at a higher level, you need to calculate your stats first (5 points per extra 1,000 power) and post them there as well.

IMPORTANT: Your weakest stat always has to be at least 20% of your highest, this means that if you have 200 Strength you can not have any stat below 40 points.

Stats

Speed: Speed has to deal with how fast your character moves and how fast their attacks move

Strength: Strength has to deal with the raw strength of your character. Characters with more strength can lift more, cause a wider area of damage when they strike and deal more damage. With enough strength, you only need to hit someone a few times to drop them.

Stamina: Stamina has something to do with how long your character can keep fighting. It also has to do with how much damage your character can take before they eat dirt. Characters with more stamina, can take alot more damage and continue to fight longer than others.

Energy: Energy has to do with how strong your energy based attacks are as well as how fast they move. This stat affects how strong your energy based attacks are. Characters with more energy have stronger "energy" based attacks.

Perception: How well your character can aim and hit pinpoint strikes is decided by this. It also affects how well they can track fast moving objects. People without enough perception to keep up with their speed will only end up hurting themselves when they have no idea how far they've gone or where to stop or even understand how fast they are. People with far more perception than the speed their dealing with, things could seem in slow motion, though reacting to these things is a totally different story. Perception in no way gives you prediction skills or foresight etc.

*Please do note that this not affect your reaction time. Also note that all references to aiming in bench marks does not in fact mean attacks will ever home in and refers to your ability to aim accurately at mobile targets.


How To Calculate Your Stats:
Spoiler:

The tiers that the stats are in will remain essentially unchanged being listed 1 to 9 and their brackets being the same as they are currently. The only thing that is changing is the actual growth of the character based on how many points are put into a stat.

NOTE: Two things, the first is in some cases if you only have a single point it will result in a decimal. In the case of a decimal you will round your stat down. So if you have a speed stat of 63.5, it will be 63. Just keep track of these decimals so you do not end up losing out on a point because you forgot you were half way on a conversion. You can represent in your stats like this if it will make it easier to track, 63(.5).

Secondly, as far as when ratios change over it is obviously dictated by the tier as stated. However, that change does not occur until the exact number that crosses over into a tier where the ratio changes. So for example, if you have a stat at 60, which is right on the border of 4 and 5, it would still retain the ratio for tiers 1 through 4 and only move up to 5 through 6 once it hits 61.

Stat Tiers:
The stat tiers are identical across all stats, each stat obviously just does something different. Just make sure to stay in your lane regarding your class and tier that the stats fall in and you'll do just fine.

Stats
Speed:Speed has to deal with how fast your character moves and how fast their attacks move

Strength: Strength has to deal with the raw strength of your character. Characters with more strength can lift more, cause a wider area of damage when they strike and deal more damage. With enough strength, you only need to hit someone a few times to drop them.

Stamina: Stamina has something to do with how long your character can keep fighting. It also has to do with how much damage your character can take before they eat dirt. Characters with more stamina, can take alot more damage and continue to fight longer than others.

Energy: Energy has to do with how strong your energy based attacks are as well as how fast they move. This stat affects what variety of energy based skills you can use, it also affects how strong your energy based attacks are. Characters with more energy have stronger "energy" based attacks.

Perception: How well your character can aim and hit pinpoint strikes is decided by this. It also affects how well they can track fast moving objects. People without enough perception to keep up with their speed will only end up hurting themselves when they have no idea how far they've gone or where to stop or even understand how fast they are. People with far more perception than the speed their dealing with, things could seem in slow motion, though reacting to these things is a totally different story. Perception in no way gives you prediction skills, higher energy sensing or foresight etc.

*Please do note that this does not affect your reaction time. Also note that all references to aiming in bench marks does not in fact mean attacks will ever home in and refers too your ability to aim accurately at mobile targets.

Speed:
Spoiler:

Perception:
Spoiler:

Strength:
Spoiler:

Stamina:
Spoiler:

Energy:
Spoiler:


Statistical Differences and Specifics:
Now, obviously where your stats are dictate your proficiency in that particular area. If you have high speed you are fast, perception allows your to perceive your own movements and opponents movements, strength makes you a big burly boulder hurler, energy lets you shoot laser beams everywhere and make things go boom, and your stamina is basically your health and energy.

Now, when facing someone who has more of a specific stat then you, lets use strength for example. If you have 20 strength and they have 30, yes they hit harder then you. But that doesn't mean in a power struggle you are a wimpy baby. The differential is what dictates a difference, the larger the gap the bigger the disparity. Now, I will say that at a lower point, a smaller gap is a bigger deal then later on. 20 vs 30 is much different then 150 vs 160. But in no way does this mean that the other person is slapping you around.
Just wanted to clarify this considering there have been issues at times regarding how the tiers of stats works. The way they were previously worded could make a big difference across a few points and some people fell into that trap of articulation. Be reasonable and realistic.

Another large issue is regarding Stamina, it seems to get swept into the wind a great deal of the time. Your stamina is, in essence, your health and energy. This dictates how many hits you can take as well as how much damage you can dish out. The stronger the attack you use, the more energy it is going to burn through, and the shorter you are going to be able to fight. If you keep spamming those release techniques you are going to be winded after a few posts if you don't have enough stamina to keep up with your output. Even if you do have high stamina, if you are putting out incredibly powerful attacks, you are still going to eat through it quickly ,just not as quickly.

This also goes for getting beaten on. If you are getting slammed around by someone who hits a lot harder then you can handle, you are going to be in bad shape quickly. If you have 100 stamina and someone with 180 strength is wailing on you, you are gonna get some broken bones pretty quick. Again, be reasonable and realistic.

Last but not least, Perception and Speed. I want to be very clear when I say what these stats do. First Perception, it is literally what perception is, it is your ability to perceive the things around you and mentally react to them. Being physically able to is obviously up to your speed, if you can see something but your body cant keep up with it, then you are out of luck. The same goes for your own movements, if you are moving too fast for you to mentally react to, you are going to get very well acquainted with that wall right there. Secondly Speed, it is very literal, it is your physical movement speed, attack speed, and everything physical in terms of motion. Swing your sword, speed, run across the street, speed, do the harlem shake, speed. It is also the only stat that is really closely coupled with another, that being Perception.

Speed and Perception together make for physical movement and the ability to perceive those movements, both to keep up with your opponent and your own. If one is lacking again the other, then it will create an imperfect balance that will cause you trouble. Like everything else, exactly how it effects you depends on the gap between them. 4 or 5 points isn't going to send you sailing into a wall before you can stop. However 10 or 20 can start to cause quite the issue. Finally, like I have said before, be reasonable and realistic.
Tenjinsai Bushinji
Tenjinsai Bushinji

Race : Vaizard
Class : Genius
Rank : Captain Commander
Power : 172000
Strength : 70
Stamina : 210
Speed : 211
Energy : 226
Perception : 210
Energy Speed : 223
Reputation : 0

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